Full notes
Full SourceWorlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
PATCH V0.5.5 - LIST OF CHANGES
Today there is a small intermediate patch. We fix some bugs, adjust some minor inconsistencies and improve the gameplay a bit.
This patch also technically paves the way for our next feature: procedurally generated dungeons, which grant you an increasing difficulty and better loot. Better be ready for it!
IMPROVEMENTS
Intro experience was adapted. After the Lobby Players will now start on the island hub, where they can decide whether they want a quick action of pvp or follow the storyline. For next patch a third gamemode will also be available. Stay tuned.
The golems on turtle islands are extinquished forever. Thank you for your service. But wait, are these cyber-raccoons from the future…?!
BALANCE CHANGES
SnuggleBeard will now properly defend himself and put on a decent fight
Some weapons have their damage a bi adjusted
UI
Dialogues out of reach of any player will now continue after a certain time without player interaction
GRAPHICS, AUDIO, ANIMATION
Fixed some audio issues
MISCELLANEOUS
Fixed a bug where equipment wasn’t properly equipped after changing a level
Some spelling fixes in dialogues
Completed questobjectives will now show properly in questoverlay
Source
Changelog.gg summarizes and formats this update. How we read updates.
