Repeated intro
Greetings My Soundest of Dodgers,
What changed
3 fixes6 additions3 changes1 removal
- UI and audio
- Gameplay
- Store
- Events
- Fixes
changedIt's been a short 7 years (yikes), but I come bearing news and updates for your favorite mouse-based sound-dodging bullet extravaganza, and I'm not talking about Soundodger 2 . I put together a short and sweet trailer, for the first time in 60fps and in 1440p! A bit excessive for an old Flash game, but I think it was worth it:
addedI Made ThisThe rumors are true; Soundodger+ is now under new ownership - Studio Bean! That's right, we are now the sole developer and publisher for all Studio Bean games on Steam (...and technically itch ). The circumstances under which this all happened are well-documented elsewhere , and for legal reasons I'm not at liberty to mention the name of the former publisher, but I assure you the unmarked van across the street packed with lawyers is in no way using binoculars to watch me type this out.
addedWait, there's a sequel!?Before we get to the good stuff, I wanted to softly remind you that in the time since last update, an entirely new sequel to Soundodger+ has graced Steam, and it's available for you today! If you're reading this, you likely don't need any more info than that to be excited (and let's be honest, you might already own the game already - thanks!), so I'll just let this embedded widget lead you on your path:
changedWait, there's a sequel!?https://store.steampowered.com/app/1400910/Soundodger_2/
fixedLet's Cover Our OptionsWith the celebration of becoming the publisher for Soundodger+, I felt it was an excellent opportunity to make a long-awaited update to the game! There's a 10-year-long history with this game I certainly didn't want to tamper with, so the update is made up of smaller stuff that bothered me that I really felt needed to be addressed, rather than fixing bugs players rely on for their levels to work. Most importantly, the Options Menu has been revamped and is now available from anywhere in the game - Title Screen, Level Select, Pause Menu, and In Editor. You might recognize the new sound effects from another game , but don't worry about that.
changedthnxIt was certainly a challenge to wade through my uncommented code from 11 years ago to make this update happen, but I'm happy to give a little back as thanks for being such an amazing community over the last decade, which reminds me! Join our lovely discord to trade horror stories with a bunch of talented and polite soundodgerinos like yourself.
Soundodger+ changes
changedIt's been a short 7 years (yikes), but I come bearing news and updates for your favorite mouse-based sound-dodging bullet extravaganza, and I'm not talking about Soundodger 2 . I put together a short and sweet trailer, for the first time in 60fps and in 1440p! A bit excessive for an old Flash game, but I think it was worth it:
addedThe rumors are true; Soundodger+ is now under new ownership - Studio Bean! That's right, we are now the sole developer and publisher for all Studio Bean games on Steam (...and technically itch ). The circumstances under which this all happened are well-documented elsewhere , and for legal reasons I'm not at liberty to mention the name of the former publisher, but I assure you the unmarked van across the street packed with lawyers is in no way using binoculars to watch me type this out.
addedBefore we get to the good stuff, I wanted to softly remind you that in the time since last update, an entirely new sequel to Soundodger+ has graced Steam, and it's available for you today! If you're reading this, you likely don't need any more info than that to be excited (and let's be honest, you might already own the game already - thanks!), so I'll just let this embedded widget lead you on your path:
changedhttps://store.steampowered.com/app/1400910/Soundodger_2/
fixedWith the celebration of becoming the publisher for Soundodger+, I felt it was an excellent opportunity to make a long-awaited update to the game! There's a 10-year-long history with this game I certainly didn't want to tamper with, so the update is made up of smaller stuff that bothered me that I really felt needed to be addressed, rather than fixing bugs players rely on for their levels to work. Most importantly, the Options Menu has been revamped and is now available from anywhere in the game - Title Screen, Level Select, Pause Menu, and In Editor. You might recognize the new sound effects from another game , but don't worry about that.
It's been a short 7 years (yikes), but I come bearing news and updates for your favorite mouse-based sound-dodging bullet extravaganza, and I'm not talking about Soundodger 2. I put together a short and sweet trailer, for the first time in 60fps and in 1440p! A bit excessive for an old Flash game, but I think it was worth it:
I Made This
The rumors are true; Soundodger+ is now under new ownership - Studio Bean! That's right, we are now the sole developer and publisher for all Studio Bean games on Steam (...and technically itch). The circumstances under which this all happened are well-documented elsewhere, and for legal reasons I'm not at liberty to mention the name of the former publisher, but I assure you the unmarked van across the street packed with lawyers is in no way using binoculars to watch me type this out.
Wait, there's a sequel!?
Before we get to the good stuff, I wanted to softly remind you that in the time since last update, an entirely new sequel to Soundodger+ has graced Steam, and it's available for you today! If you're reading this, you likely don't need any more info than that to be excited (and let's be honest, you might already own the game already - thanks!), so I'll just let this embedded widget lead you on your path:
https://store.steampowered.com/app/1400910/Soundodger_2/
Let's Cover Our Options
With the celebration of becoming the publisher for Soundodger+, I felt it was an excellent opportunity to make a long-awaited update to the game! There's a 10-year-long history with this game I certainly didn't want to tamper with, so the update is made up of smaller stuff that bothered me that I really felt needed to be addressed, rather than fixing bugs players rely on for their levels to work. Most importantly, the Options Menu has been revamped and is now available from anywhere in the game - Title Screen, Level Select, Pause Menu, and In Editor. You might recognize the new sound effects from another game, but don't worry about that.
thnx
It was certainly a challenge to wade through my uncommented code from 11 years ago to make this update happen, but I'm happy to give a little back as thanks for being such an amazing community over the last decade, which reminds me! Join our lovely discord to trade horror stories with a bunch of talented and polite soundodgerinos like yourself.
Happy Dodging, ♥Bean
changelog v1.3.0 Game
Editor
Misc
Changed Options menu and added it to Level Select, Pause Menu, and Editor
Removed old publisher button from Title Screen
Added Soundodger2 and discord buttons to Title Screen
Added Controller Search button to Options