In this update1
Full notes
Full Soundodger 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Fixes
- Gameplay
- UI and audio
- Balance
Soundodger 2 changes
Salutations Soundodgerers,
Another week has passed, and so another update is upon us. The biggest news here is that text now behaves properly for everyone, whether cam tilt is on or off. This will break the visuals of very specific user levels that did lots of fancy text decoration, so sorry about that.
Here's how text now displays (in level creator lingo):
If a text marker appears later in time than an earlier one, it will remain on top.
If more than one text marker exists at a certain time, the higher layer will stay on top (eg Layer 1 will appear on top of Layer 2)
Small potatoes other than that as far as changes go, but do please read the patch notes, as it's all I have left to type at this point.
Happy Dodging, ♥Bean
changelog v1.0.5 Game
Updated Feeling Again (challenge) to accommodate new text rules
Updated S***DODGER challenge to accommodate new text rules
Fixed <1x size bullets animating down instead of starting at smaller size
Fixed gameplay speed animating incorrectly when unpausing if playback speed mod is active
Fixed text not displaying in credits if lyrics display is off
Level Select
Changed folder display to keep parent folder selected when you go back one folder
Fixed all_others unlock counting 1-too-high in user levels
Added sfx when viewing album art
Editor
Fixed text to correctly display on top of older text
Fixed prefabs being able to be resized to negative durations
Changed duration bars (bullets + extras) to not be dragged below .001s
Fixed shift-selection not working inside prefabs
Misc
Fixed photosensitivity warning not displaying correctly for non-16:9 resolutions
Source
Changelog.gg summarizes and formats this update. How we read updates.
