Full notes
Full Soundodger 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- Fixes
- Performance
- UI and audio
Soundodger 2 changes
Hows It Goin Fellow Dodgerydoos?
A substantial-yet-small update has gone live for the Beta branch. The only thing of interest here is auto-restart, one of the most-requested features since Soundodger+ launched 10 years ago. I've always been against the idea and still have no interest in using it, but uh... here you go! Enable it via Options > gameplay.
A major major update is coming next month! Please look forward to my silence as we scramble to make sure it all goes smoothly. Until then, patch notes below!
♥Bean
changelog v0.5.11 [BETA] Game:
Added autorestart to Options > gameplay (ignored in zen mod and in editor)
Changed heatmap border to be more visible on bright backgrounds
Changed crack visuals in later stages of low health
Fixed cracks not displaying in fragile mod when losing a heart or restarting practice
Fixed shattering fx not displaying if particles are turned off
Fixed flickering squash animation on player when hitting arena wall with hori movement active
Fixed being able to shatter when unpausing to pick a new practice point
Fixed being able to shatter when unpausing to quit
Fixed graze amount not resetting when restarting practice
Fixed center enemy collision deactivating after an enemy is done shooting, but still visible
Fixed bullets that have been stopped not being able to stop again when restarting in practice
Fixed shatterproof mod not recording hit for heatmap
Fixed jittering visuals on score circle when choosing new practice point while having an imperfect score already
Editor:
Added error message if exluded enemies in settings contains incorrect characters (and prevents softlock)
Fixed distribute button not lighting up when shift-selecting markers
Fixed center enemy's preview cone aiming incorrectly
Fixed world aimed preview cones not updating when dragging playhead
Fixed streams reading amount2 value from previous bullet pattern type
Fixed softlock when zooming to hilight while nothing is hilighted
Fixed misaligned hitboxes on +/- buttons in Editor Color window
Fixed not being able to use controller to test forced powerups in fullscreen preview
Changed preview cones to extend as arena size increases
Improved performance when dragging playhead
Level Select:
Fixed visual error on mod window buttons
Source
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