Full notes
Full Soundodger 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello.
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
- Performance
Soundodger 2 changes
It's been a couple of months, so here's a couple of months of updates! Lots of small QOL fixes can be found below, such as holding shift on the Pause screen for additional options, but there are some major additions to the game you probably wouldn't have guessed would ever be added. That's right, you can now shatter to pieces right in the middle of a game. But don't worry, there are plenty of ways to practice, get better, and show those mean bullets you came to dance.
In fact, I had more to say about shattering than could fit here, so please read through this Shatter FAQ if you have any questions. I hope you enjoy it!
I also might have mentioned some "bangers" arriving a month ago, which you've surely noticed are absent from the game. Rest assured they will arrive in a later update. They need a little more time in the creator oven. Thanks for being patient!
♥Bean
changelog 0.5.10 Gameplay
Added shatter / health system (shatter FAQ here)
Added heatmap to Shattered and Results screens (hover to preview audio, click to practice)
Added practice points to all levels in main game
Added , and . for choosing practice points
Added results animation skipping. Press any key or click
Changed center enemy to push out player in progress movement challenge
Fixed squash direction of player in vert movement challenge
Fixed header reading invisible line breaks
Fixed lasers not colliding with updated shield radius
Fixed blank practice points displaying an empty text box
Fixed clears not firing when in pause/unpause animations
Fixed invisible center enemy having a hitbox during intro animation
Fixed invisible center enemy pushing player outwards with progress movement active
Fixed shadow clones being able to collide with domes
Fixed erroneous-looking pixels in shadow challenge icon
Editor
Added obey stops to advanced bullet deck
Added undo/redo buttons (and ctrl+z/y), removed other defunct buttons. Undo is still WIP, use at your own risk
Added functionality to all remaining tool buttons (and removed some, too)
Added select all by type button to Extras toolbar
Added transparency support for outline color
- New ProjectAdded more checks to prevent folders from opening
- New ProjectAdded error message if project already exists
Changed Stop to be its own extra (stop clears from 0.5.3 are converted automatically)
Changed stop event icon to be consistent with others
Changed bullets back to not animating as gravity affects them
Changed text extra input box to match selected font
Separated OOB and ignore border into 2 things
- Color windowFixed invert color when non-color1 is active overriding that slot with color1
Fixed reset anchor value not updating input box
Fixed survive rewind button not having its own tool tip
Fixed dynamic event view not updating when reversing event anchor values
Fixed clear events sometimes firing multiple times
Fixed text wrapping of [exclude enemies] input box
Fixed softlock when canceling the load xml window when current project is unsaved
Fixed dome inconsistent dome thickness between preview and fullsize game windows
Fixed wrong x values for placing/dragging markers on ultrawide monitors
Fixed visual offset of waveform in timeline
Updated [set prefab trim to playhead] icon to match the playhead better
Improved performance when selecting all
Changed various input text boxes to not display rich text
Fixed not being able to paste bullet markers in prefabs
Level Select
Added collision mod: choose between zen, shatterproof, or fragile (1 hit death, oh boy!)
Added better coloring when hovering over a level with a transparent outline color
Changed "classic" tag to appear on all legacy levels
Changed mod window hover sfx to play uniquely to prevent overloading
Changed powerup button hover sfx to change in pitch
"---" displayed for unfinished level that's been played
Fixed odd behavior when holding shift and selecting a level
Fixed unlocking level/difficulty sfx being muffled
Fixed folder music not looping
Fixed wrong powerup colors shown when selecting blast/shield
Fixed hovering over non-focused level switching to unreadable white text
Removed "new!" in score position of level buttons
Misc
- OptionsAdded page 2 to How to Play (and next/prev buttons)
- OptionsAdded controls page (under gameplay tab)
- PauseAdded shift key holding to get alternate options for certain buttons
Source
Changelog.gg summarizes and formats this update. How we read updates.
