Full notes
Full Soundfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Maps
- Gameplay
- Balance
Added a HUD indicator of the current best-possible mission award tier the players can achieve
Made Banshee and Discord drop loot on death
Fixed a gate that was sometimes blocking players from entering in Beach
Fixed each world map region’s initial dialogue playing each time the region map is opened, until the first level is completed
Fixed several menu issues when using a 3:2 aspect ratio (such as with the Surface Pro)
Made Jaxon’s Audio Axe projectile penetrate multiple enemies
Fixed issues with Jaxon’s charged smash ability movement on ice
Added a slight bounce-to-beat to BeatRail nodes
Fixed Brite's shield interfering with gamepad auto aim when deployed
Balance updates:
Increased player equipment damage at level 50+
Slightly reduced Lethal intensity enemy health
Reduced Brute enemy health across all intensities
Increased loot quality from non-final treasure chests
Increased general quality of mid-game loot
Slightly reduced enemy counts on Lethal intensity
Decreased delays between enemy spawns to make it a bit easier to finish songs before they loop
Source
Changelog.gg summarizes and formats this update. How we read updates.
