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Steam News19 May 20224y ago

Update Notes for 5/19/2022

Added a restart level option to the pause menu when playing in single player or local co-op Fixed issue that could cause long stalls in online multiplayer and Cityscape levels Fixed manual beat map label loading and UI

Full notes

Full Soundfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions8 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
  • Balance
addedAdded a restart level option to the pause menu when playing in single player or local co-op
fixedFixed issue that could cause long stalls in online multiplayer and Cityscape levels
fixedFixed manual beat map label loading and UI display for songs imported from the same windows drive letter as the game installation directory
addedAdded an Imported Songs category to the top of the Biome list in Free Play. They will also be listed in the appropriate biome
fixedFixed metadata parsing for some MP3s with non-English titles and correctly enable Arabic font for imported songs
addedAdded a confirmation prompt when trying to remove imported songs and correctly update the Free Play menu UI
  • Added a restart level option to the pause menu when playing in single player or local co-op

  • Fixed issue that could cause long stalls in online multiplayer and Cityscape levels

  • Fixed manual beat map label loading and UI display for songs imported from the same windows drive letter as the game installation directory

  • Added an Imported Songs category to the top of the Biome list in Free Play. They will also be listed in the appropriate biome

  • Fixed metadata parsing for some MP3s with non-English titles and correctly enable Arabic font for imported songs

  • Added a confirmation prompt when trying to remove imported songs and correctly update the Free Play menu UI

  • Added language select to the display options shown before starting a new game. It is also accessible from the main options page in the menu

  • Added a depth of field toggle to the video options

  • Changed FOV scaling to use the window height instead of width, this correctly zooms the camera for ultrawide resolutions like 21:9

  • Made Intensity on the World Map only reset to the highlighted location’s default if the player hasn't adjusted it during that session, until they return to the Overworld map

  • Minor balance adjustments based on player feedback

  • Made health pickups more frequent

  • Slight increase to early game health

  • Made equipment drop rarity a bit more generous, but pushed Legendary chance down a bit in early and mid levels

  • Reduced Banshee boss health

  • Fixed a bug that was preventing the final boss from using some of his attacks

  • Fixed auto-aim not applying to enemies on pressure plates

  • Fixed a spot in Cityscape where players could fall out-of-world

  • Fixed an enemy spawn delay that was happening in some Crypt levels

  • Fixed enemies occasionally spawning inside of collision in Depths

  • Fixed a spot near Forest exit doorways where players could get stuck

  • Made the metronome sound option default to "After no recent on beat input" for new players

  • Prevent the metronome sound from playing during dialogue and cutscenes

  • Fixed incorrect BPM being displayed in the menus for "Toss the Salt"

NOTE: Some of the new options are missing translations, which will be fixed in a future update

Source

Steam News / 19 May 2022

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