In this update4
Full notes
Full Soulstice update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings brave Ashen Knights!
What changed
- Events
- Gameplay
- Fixes
- UI and audio
- Performance
- Compatibility
Soulstice changes
We hope you've been enjoying the game, and are gearing up for the holiday season ahead.
We are thrilled to inform you that Soulstice Update 1.0.3 is now LIVE!
Update 1.0.3 addresses a multitude of adjustments and fixes. Please refer to the Changelog below for more details.
For those with automatic updates enabled, there is no action needed.
Soulstice Changelog for Update 1.0.3:
General:
Updated draw distance of environment meshes
Fixed collisions of certain level elements
General tweaks to UI and menus
Tweaked cinematics audio
Minor text corrections
General tweaks and improvements
Fixes:
Fixed issue that might reveal certain character names too early, causing story spoilers
Fixed an issue that caused the amount of currency shown in menus to be different from the actual amount the player owns
Fixed a potential crash when loading a save game
Fixed an issue where certain enemies might occasionally spawn outside of combat area
Fixed an issue that caused Lute's kills to sometimes not count toward Challenge goals
Fixed an issue with additional score info being shown with wrong data
Fixed an issue that, in some cases, caused difficulty to attack an enemy, while another one was locked by the combat camera
Fixed an issue that caused a Codex entry to be unlocked early, causing story spoilers
Fixed issue that might prevent players from unlocking Achievement/Trophy "We can choose to fight" ("Complete the game")
Fixed an issue that prevented players from unlocking Achievement/Trophy "Chaos be Damned!" ("Perform all four Rapture finishing moves ") during challenges
Fixed an issue that prevented players from unlocking all entries in the Help menu section "Progression"
Fixed an issue that caused the change of camera lock target to have inverted vertical axis
(Xbox Series S Only) Fixed an issue that would cause the game to crash while reloading a checkpoint in Mission 1
Fixed issue that might cause the "Preacher" enemy to teleport on the roof of the arena
Fixed visual glitches when the player shoots arrows at the "Colossus" boss enemy
Fixed an issue that could prevent progression in Mission 17 by causing an elevator to disappear when reloading a checkpoint
Fixed an issue that caused enemies to appear partially inside the floor
Fixed an issue with Preacher's Ethereal Thorns damaging the player regardless of the active Field
Fixed an issue that might prevent players from reaching the crystal at the end of Mission 16
Fixed an issue that might cause the HUD to be visible during the intro cinematic of Mission 3
Fixed a potential blocking issue during tutorials
Removed a wall gap in Mission 3
Fixed collision issue in Mission 12
Fixed aspect ratio of camera in a cinematic during Mission 23
Fixed potential crash when returning to Main Menu after reloading a checkpoint
Fixed a rare freeze issue during combat
Fixed collisions in Mission 18
Fixed an issue that caused Briar's weapons to glow during a cinematic in Mission 23
Fixed an issue that caused some enemies to spawn again at the very end of the Prologue
Fixed a freeze during mission 21
Fixed a rare crash in Mission 9
Fixed issue with missing ambience sound effects in some cinematics
Fixed a rare crash that might occur when failing a Challenge
Fixed a text overflow issue in the shop UI
Fixed an issue that prevented Lute from countering one of Preacher's ranged attacks
Fixed an issue that could make Briar's model invisible in the Codex
Fixed a rare issue that caused Lute's active Field to be seen during cinematics in the Arrowhead boss fight
Fixed very rare crash when an enemy was killed
Improvements:
(Windows Only) Added an option that allows players to choose between different controller icon mapping (i.e. Xbox Series X|S or PlayStation 5)
(Windows Only) Added support for AMD FidelityFX Super Resolution 1.0
(Windows Only) Added a setting to allow players to customize framerate during cinematics (will be able to select locked and unlocked framerates)
Improved behavior of auto camera lock with possessed enemies: now the lock will automatically switch to a wraith when spawned from the possessed enemy
Added new option to automatically advance all story dialogues
Added new option to hide all subtitles
Improved hints during Echo gameplay sequences
Added a setting to manage visibility of enemy locators and camera target in the HUD
Added a different input mapping to the Sword's Piercing Lunge (now it can also be triggered with dodge+attack)
Added a tutorial for Memory & Echo gameplay sequences
Added a tutorial for Lute's Perfect Counter
Challenges are now unlocked in the extras menu after the player first interacts with them, without the need to play them from within a Mission
Increased player dodge invulnerability frames
Tweaked some player attacks to improve attack canceling
Sword's Piercing Lunge now prioritizes the locked enemy as target
Increased mobility of all of Briar's air attacks
Added settings to customize camera distance and field of view during combat sequences
Added a new checkpoint in Mission 21
Avoided undesired player attack interruption when a Possessed Enemy is hit by chance, while the player is attacking a different enemy
Updated keyboard input mappings for menu navigation to improve support for different keyboard layouts
Increased time limit in Challenge 8
Disabled the possibility to open pause menus while the inventory wheel is open
Improved performance of water planes
Added some support for Color Deficiency Modes on input device colors
Improved navigation of the Challenge Selection from the Extras menu section
Tweaked scoring parameters in a combat of mission 4
Tweaked configuration of a combat in Mission 17
Reduced auto-collect delay of rewards at the end of challenges
Restricted Void Crystals to spawn during combat
Tweaked some of "Colossus" boss attack damage values
Thank you for all of your wonderful feedback and continued support. We hope that you enjoy all that Update 1.0.3 has to offer.
We love hearing from you, so please leave us a comment here, on your favorite social channels, or join the Modus Discord server and chat with us directly.
And if you missed it, click below to watch all of great things press are saying about Soulstice in the Soulstice Accolades trailer:
Happy Holidays, Your friends at Modus Games & Reply Game Studios ⚔👻
Source
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