Full notes
Full Soulslinger: Envoy of Death update
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What changed
- Gameplay
- Events
- Balance
- Store
- Workshop
- Fixes
Heya Soulslingers!
It’s official — Soulslinger: Envoy of Death has left Early Access and launched into version 1.0! After four years of development, your journey through the afterlife reaches its most intense and personal chapter yet. And trust us, this update is massive!
💀 New Realm: Trauma
Step into Trauma, the darkest and most dangerous realm yet. Twisted memories, shattered souls, and haunting fragments of the past swirl together in this new endgame zone. It’s a brutal, atmospheric gauntlet designed to test everything you’ve learned so far. Only the strongest Soulslingers will survive.
🧨 Face the Final Villain: Victor
At the heart of Trauma, you’ll face Victor — the elusive and powerful mastermind behind the soul-corrupting horrors you've been fighting all along. This is the ultimate showdown, and it introduces brand-new, never-before-seen mechanics that will challenge even the most seasoned players. Victor isn’t just another boss — he’s the boss.
🚨 Launch Sale — 50% OFF!
To celebrate the full release, Soulslinger: Envoy of Death is 50% off for the first 14 days!
🗓️ Starts: Thu, Apr 17 🗓️ Ends: Thu, May 1 💸 Launch Price: 8.99€ (down from 17.99€)
After the launch sale ends, the base price of the game will increase to 19.99€, so this is truly the smartest time to jump in, or to grab a gift for your favorite rogue-loving friend.
🎁 And Much More...
Version 1.0 includes plenty of quality-of-life improvements, bug fixes, visual polish, and additional lore to uncover. Here's the full changelog:
CHANGELOG FOR VERSION 1.0
NEW FEATURES
- New realm'Trauma' with four new, incredibly challenging enemies
New boss: 'Victor' can be defeated at the end of the Trauma realm
New weapon: the 'Phantom Triad' can be unlocked in the middle of the Forgotten Graveyard realm
- New crafting categorywhen crafting 'Tomes', new perks and ultimate abilities are unlocked for each essence
Added a brand new game mode 'Trail of Ghosts', an endless survival mode with new and unexpected challenges
Added new conversations with NPCs in Haven that wrap up the story of most characters
Added new items to purchase from the pirate vendor
Added 20 new achievements
Redesigned gamepad controls from scratch for the main menu, in-game menu, workshop and totem screens
BALANCE
Bullets of Vitality are now limited to only healing once (even if it kills multiple enemies with one shot)
Bullets of Vitality are now affected by healing power
Increased the chance of a Healing Shrine spawning from 30% to 50%
The 'Fond Memory' Nia Blessing now gives 15% bonus attack each time an active ability is used, and is reset at the end of the battle
The 'Initiative' Nia Blessing now deals 200% damage instead of 250%
Increased the health bonus provided by the 'Essence of Life' Blood Essence perk from 10 to 20.
Enemies are much tougher in difficult mode
Wraiths (Land of Memories secret challenge enemies) have more health and more of them appear now
IMPROVED FEATURES
Vastly improved enemy pathfinding
Improved the Land of Memories challenge arena collisions to allow free movement and a more challenging fight against Wraiths
Added gameplay option to disable headbob
BUGFIXES
Fixed a bug where the Bestiary icon was not removed after visiting the Bestiary
Fixed a bug where in the temple arena, enemies would get stuck on the top of a rock
Fixed a bug where Wraithshot bullets would stop dealing damage to bosses
Fixed a bug where Wraithshot bullets would not be piercing enemies after a while
Fixed a bug where the Cursed King's rotating markers would remain on the battlefield after the bossfight
Fixed a bug where time would remain slowed down during a cut-scene if any time altering abilities were in effect
Fixed a bug where the healing shrine sound would not stop upon exiting to the main menu
Fixed a bug where you could glitch through the cave ceiling in one of the Land of Memories maps
Fixed a bug where the King's Guard would get stuck on top of the warp gate or one of the rock edges
Fixed a bug where the decorative bars in the secret challenge arena would block enemy attacks
Fixed a bug where the Contagion perk would restart the poison delay on already poisoned enemies
Fixed a bug where the heat gauge would be visible when using the Silver Defiler
Thank you to every single Soulslinger out there who’s joined us during Early Access — your feedback, passion, and support helped shape this final release. This is your story as much as it is ours.
We’ll see you in limbo... and far beyond.
🔥 Lock and load, The Elder Games Team
https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/
Source
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