Full notes
Full Soulslinger: Envoy of Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Workshop
Greetings Soulslingers!
As announced last week, update 0.718 for Soulslinger: Envoy of Death is now available! This update in general is about listening to your feedback, and make the game the most enjoyable experience possible.
As of now you can interrupt reloading and swap weapons, the weapon handling, accuracy and animations were improved vastly, new arenas have been added to the Land of Memories and the Outskirts, new conversations with NCPs have been added in Haven, and VFX got polished and cleaned up or removed (when unncessary). Furthermore we've added new, higher quality ones for the sake of easier readability (clarity) of the battlefield.
The 0.718 update brings many more new features, balance changes, improved features and bugfixes; here is the complete changelog:
NEW FEATURES:
Added new arenas to the Land of Memories and the Outskirts
You can now interrupt reloading and swap weapons
Added new conversations with NCPs in Haven
Added the Credits video to the main menu
Weapon FOV is now independent from the game and respects ultrawide resolutions as well
Added new sound effects for Voidcasters, Void Harbingers, Bandits and the Revenant Sheriff
BALANCE:
Significantly reduced the health of the Sentinel boss to make it less repetitive / easier to beat
Reduced the amount of enemies and damage dealt during a Victor's Army rush
Reduced the health of Victor's Army
Reduced the amount of enemies spawning in the Outskirts during a fight
Slowed down all enemy projectiles of enemies native to the Land of Memories
Slowed down the Cartel Brute's projectile attack
Even imbued shots can recharge ultimate abilities now
IMPROVED FEATURES:
Vastly improved weapon handling
The crosshair now responds to what type of object you're pointing at (turns red in case of an enemy or explosive, turns brown in case of a crate)
Reduced the recoil camera shake
Replaced the visual effect of the Devourer attack (the difficult mode ghost) to make it clearer
Added a guide particle effect to the chase map so it is immediately obvious what path you must take to reach the end
Added an option to disable the camera dust post-processing effect
Enemy death animations are much faster and do not have the spark effects anymore
Reduced the size of enemy projectiles or completely replaced their VFX for higher quality and better readability
Reduced the size and brightness of the electric dash/stun reload VFX
Replaced numerous visual effects for the sake of much better visual clarity during battle
Cleaned up collisions in ALL battle arenas, movement should be much smoother in general
Replaced the "Loading" texts with more immersive, world-specific texts
All of Death's clothing now has proper physics, preventing weird stiff cloth pieces
Optimized the game's memory footprint for less RAM usage
Adjusted/fixed the volume of weapon sounds
BUGFIXES:
Fixed a bug where shots were fired slightly below the crosshair
Fixed a bug where the electric bullet damage was not calculated based on the base weapon damage
Fixed a visual bug with the Wraithshot weapon pickup
Fixed a bug where shadow marks were not visible on enemies
Fixed a bug where battle shrines were visible when loading a saved game
Fixed a bug where the character's hand would be floating next to the shotgun
Fixed a bug where it was possible to get stuck in the place where a Windcaller Scout was killed
Fixed a bug where enemies kept burning even after dying
Fixed a bug which caused shots to be inaccurate if firing rapidly
Fixed a bug where the dash input would sometimes not register, especially when dashing sideways
Fixed a bug where crates would be floating above the ground
Fixed a bug where the battle shrine would hide the ability icon from the bottom-right when upgrading a skill
Fixed a bug where replacing the currently equipped Wraithshot would cause the bullet ability to remain inactive
Fixed a bug where the second ability (spell) was cancelled because of switching weapons
Fixed a bug where the Sentinel would just get stuck and not fight
Fixed a bug where opening the Workshop while leaving Haven would lock the game
Fixed a bug where using melee while aiming down sights would cause weird animations
Fixed a bug where dealing melee damage to bosses could cause them to get locked in place
So long, friends! Ede out!
https://store.steampowered.com/app/2429240/Soulslinger_Envoy_of_Death/
Source
Changelog.gg summarizes and formats this update. How we read updates.
