Full notes
Full Soulslinger update
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What changed
- Gameplay
- Store
- Maps
- Balance
- UI and audio
Hello everyone! Before I start I want to thank you so much for playing Soulslinger. This game has a special place in my heart since it's my first true solo project. I unfortunately could not deliver what I was expecting due to the developement process being rushed and tough, mostly because of my mental state at the time. And now here I am, finally ready with an update!
So without further ado, here's the changelog;
Let's start with the new content:
Added three new guns (soulblasters), which can be purchased and selected before a run;
The Witch's Hut is a new shop that can be accessed before a run, like the Hat Shop;
Added ten cards, which allows to start a run with a specific blessing. The cards can be purchased and selected in the Witch's Hut;
The Witch can now be unlocked as a playable character;
Now some enemies can appear in the next stage with new sprite variants;
New pillar obstacles were added;
Added two new enemies in Grim Woods;
Treasure chests now have a chance to spawn. Opening them gives coins or a pie;
Added a new background saturation option;
A new "Gameplay" button was added in main menu which contains a new tutorial section alongside the game controls.
Now to the major changes:
Soulblaster ammo now slowly regenerates by itself, allowing for more chances to use the gun;
The level speed now slightly increases over time depending on the difficulty level;
Changed how enemies and obstacles spawn, so now it should have less empty space between "chunks";
Endless mode was completely remade;
Collecting more than eight blessings in endless mode now replaces them from left to right;
Added a percentage indicator along with the level progression bar;
The Bullet Reaper blessing is now weaker, it only destroy one bullet per scythe attack;
The Pierce blessing no longer slows down the shot after hitting an obstacle;
Some Soul Gardens enemies were resprited;
Added a new animation for the wraith (hooded enemy in Soul Gardens), so now it's easier to see when it'll attack;
Now bosses (except the second and final) drop coins;
Stronger bullets now deal significantly less damage to bosses;
The first and second boss got their health increased;
Blessing shrines now have two main blessings instead of just one;
The rifle skin is no longer secret and can be selected among the other soulblasters.
Now hats can be selected in the Hat Shop;
Main menu button "Controls" was changed to "Gameplay";
A new endless mode leaderboard was created for this update, and the original is now renamed to "Endless High Score (Old)".
Bug fixes:
Many pause-related issues;
Sometimes an obstacle breaking sound could be heard at the start of a level;
Collected coins would not save correctly;
A lot of smaller bugs.
I have been working on this update for almost six months now. There's still some stuff that I would like to add in the future, but for now that's it! Thank you again for playing, I really hope that you like the update and that it makes Soulslinger a better game.
If you'd like to play the previous version, it's accessible in Steam betas.
~ Akseru
Source
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