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Steam News18 December 20205y ago

A larger update in 2020

New and adjustment 1: Replace and adjust the UI distribution of the main menu interface, and regularize the screen settings into one button.

Full notes

Full Souls of Blades update

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What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Maps
addedNew and adjustment 1: Replace and adjust the UI distribution of the main menu interface, and regularize the screen settings into one button. 2: True Immortal difficulty is locked by default and will be unlocked only after there is a pass archive. 3: New attack can automatically lock the function, you can choose to close in the game preferences. 4: New frame rate cap selection option, but at present for stability is still the actual maximum lock at 60. 5: Further adjust the loading speed settings to increase the stability of the game. 6: The key prompt in the game can be replaced in real time according to the settings. 7: Key binding page of the key name can be read. 8: Added a new section of light skill practice level in the guide level. 9:Changed the logic of using sword manuals and books, books can be transferred to special training levels. 10: Changed the pickup location of sword manuals and books. 11: Spiritual spring mouth can now be directly teleported without having to enter the sea of consciousness. 12: Raised the lower limit of player attack power under the influence of inner breath, and the overall damage lower limit was raised. 13: Optimized the stability of the player's character taking hits 14: Added a new magic treasure in the book "The Beginning of Enlightenment". 15: The name of the current scene is displayed after entering the game or teleporting. 16: The volume fog display of the guide level was adjusted, and the overall visibility of light and darkness was improved
fixedProblem fixes. 1: Fixed the problem that the character was knocked down and could not get up quickly with dodge. 2: Fixed the problem that the boss of the guide level would get stuck and could not move 3: Fixed the problem that some scene models collide inaccurately 4: Fixed the problem of "creeping" caused by too obvious changes in terrain subdivision in some locations 5: Fixed the stability of the character air hit 6: Fixed the problem that the player would get stuck in the action when hit with a small probability.

Souls of Blades changes

addedNew and adjustment 1: Replace and adjust the UI distribution of the main menu interface, and regularize the screen settings into one button. 2: True Immortal difficulty is locked by default and will be unlocked only after there is a pass archive. 3: New attack can automatically lock the function, you can choose to close in the game preferences. 4: New frame rate cap selection option, but at present for stability is still the actual maximum lock at 60. 5: Further adjust the loading speed settings to increase the stability of the game. 6: The key prompt in the game can be replaced in real time according to the settings. 7: Key binding page of the key name can be read. 8: Added a new section of light skill practice level in the guide level. 9:Changed the logic of using sword manuals and books, books can be transferred to special training levels. 10: Changed the pickup location of sword manuals and books. 11: Spiritual spring mouth can now be directly teleported without having to enter the sea of consciousness. 12: Raised the lower limit of player attack power under the influence of inner breath, and the overall damage lower limit was raised. 13: Optimized the stability of the player's character taking hits 14: Added a new magic treasure in the book "The Beginning of Enlightenment". 15: The name of the current scene is displayed after entering the game or teleporting. 16: The volume fog display of the guide level was adjusted, and the overall visibility of light and darkness was improved
fixedProblem fixes. 1: Fixed the problem that the character was knocked down and could not get up quickly with dodge. 2: Fixed the problem that the boss of the guide level would get stuck and could not move 3: Fixed the problem that some scene models collide inaccurately 4: Fixed the problem of "creeping" caused by too obvious changes in terrain subdivision in some locations 5: Fixed the stability of the character air hit 6: Fixed the problem that the player would get stuck in the action when hit with a small probability.

New and adjustment 1: Replace and adjust the UI distribution of the main menu interface, and regularize the screen settings into one button. 2: True Immortal difficulty is locked by default and will be unlocked only after there is a pass archive. 3: New attack can automatically lock the function, you can choose to close in the game preferences. 4: New frame rate cap selection option, but at present for stability is still the actual maximum lock at 60. 5: Further adjust the loading speed settings to increase the stability of the game. 6: The key prompt in the game can be replaced in real time according to the settings. 7: Key binding page of the key name can be read. 8: Added a new section of light skill practice level in the guide level. 9:Changed the logic of using sword manuals and books, books can be transferred to special training levels. 10: Changed the pickup location of sword manuals and books. 11: Spiritual spring mouth can now be directly teleported without having to enter the sea of consciousness. 12: Raised the lower limit of player attack power under the influence of inner breath, and the overall damage lower limit was raised. 13: Optimized the stability of the player's character taking hits 14: Added a new magic treasure in the book "The Beginning of Enlightenment". 15: The name of the current scene is displayed after entering the game or teleporting. 16: The volume fog display of the guide level was adjusted, and the overall visibility of light and darkness was improved

Problem fixes. 1: Fixed the problem that the character was knocked down and could not get up quickly with dodge. 2: Fixed the problem that the boss of the guide level would get stuck and could not move 3: Fixed the problem that some scene models collide inaccurately 4: Fixed the problem of "creeping" caused by too obvious changes in terrain subdivision in some locations 5: Fixed the stability of the character air hit 6: Fixed the problem that the player would get stuck in the action when hit with a small probability.

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Source

Steam News / 18 December 2020

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