Hello everyone! Based on your initial feedback and gameplay data, I’ve just released a patch focused on improving the game’s rhythm and early-game balance.
Full notes
Full Souls Arena 100 Trials update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
0 fixes3 additions3 changes0 removals
Balance
Gameplay
UI and audio
changedBased on your initial feedback and gameplay data, I’ve just released a patch focused on improving the game’s rhythm and early-game balance. My goal is to make the "100 Trials" a fair and rewarding challenge.
addedWhat’s new:
addedLoot Phase Overhaul: The number of chests between waves has been reduced to 3 high-quality chests . No more running across the entire arena! You can now collect all your loot quickly and focus on your build.
changedRelaxed Timer: The remaining time between waves has been increased from 20 to 30 seconds , giving you more breathing room to check your inventory.
addedNew "Skip" Feature: For those who want to jump straight back into the action, you can now skip the remaining time once you've collected your loot. The UI will show the correct prompt based on whether you are using a Controller or Keyboard/Mouse.
changedCombat Balancing: Nerfed enemies attacking with fists. Their attack patterns were sometimes preventing any counter-attacks; they are now more balanced to allow for better "Souls-like" ripostes.
Relaxed Timer: The remaining time between waves20→30seconds↑Relaxed Timer: The remaining time between waves increased, buff
Souls Arena 100 Trials changes
changedBased on your initial feedback and gameplay data, I’ve just released a patch focused on improving the game’s rhythm and early-game balance. My goal is to make the "100 Trials" a fair and rewarding challenge.
addedWhat’s new:
addedLoot Phase Overhaul: The number of chests between waves has been reduced to 3 high-quality chests . No more running across the entire arena! You can now collect all your loot quickly and focus on your build.
changedRelaxed Timer: The remaining time between waves has been increased from 20 to 30 seconds , giving you more breathing room to check your inventory.
addedNew "Skip" Feature: For those who want to jump straight back into the action, you can now skip the remaining time once you've collected your loot. The UI will show the correct prompt based on whether you are using a Controller or Keyboard/Mouse.
Based on your initial feedback and gameplay data, I’ve just released a patch focused on improving the game’s rhythm and early-game balance. My goal is to make the "100 Trials" a fair and rewarding challenge.
What’s new:
AdjustedLoot Phase OverhaulThe number of chests between waves has been reduced to 3 high-quality chests . No more running across the entire arena! You can now collect all your loot quickly and focus on your build.
AdjustedRelaxed TimerThe remaining time between waves has been increased from 20 to 30 seconds , giving you more breathing room to check your inventory.
New "Skip" Feature: For those who want to jump straight back into the action, you can now skip the remaining time once you've collected your loot. The UI will show the correct prompt based on whether you are using a Controller or Keyboard/Mouse.
Combat Balancing: Nerfed enemies attacking with fists. Their attack patterns were sometimes preventing any counter-attacks; they are now more balanced to allow for better "Souls-like" ripostes.
Thank you for playing and for your support. If you like these changes, please consider leaving a review—it helps the game immensely!