In this update3
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Full Soulers update
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Repeated intro
Hello, this is Drabit Studio.
What changed
- Gameplay
Soulers changes
Over the past 3–4 months, we haven’t been able to share many updates with you. We sincerely appreciate everyone who has been waiting, and we apologize for the silence.
During that time, however, we have not been standing still. We have been fully focused on elevating the quality and overall fun of Soulers to the next level.
⏳ Combat Redesign Centered Around Time Abilities
The “Time Ability” is the core system of Soulers. However, in the previous demo, we felt it wasn’t fully utilized within the flow of combat.
For that reason, we are currently overhauling bullet patterns so that time abilities become central to battles.
🎮 More Impactful Visuals
We are also enhancing pixel animations and visual effects. By increasing the density of hit feedback and combat presentation, we aim to make every moment in battle feel more powerful and satisfying.
Our goal is to create moments that are cooler, cuter, and more memorable than ever before.
📢 Demo Closing
The currently available demo will be closed on February 28 in preparation for the second demo.
This is part of the process of bringing you a more refined version of the game. The next demo will reflect the improvements currently in development.
We will make an effort to share development updates more frequently moving forward. We promise to return with a more polished experience worthy of your patience.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
