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Steam News2 July 20251y ago

SOULCOOM 0.8.1

Steam post image Let’s address the Gigantic Spoon in the room. The early difficulty curve wasn’t working for a lot of players; that’s on me. Where the fun at? Well we're still working on it. Early Access.

Full notes

Full SOULCOOM update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
changedSo, here’s what’s changed:
changedFewer targets, reduced stamina penalty
addedNew support mechanics like a spring wall for recoveries
changedPhysics and gravity of QWOP has been adjusted to be more responsive and chaotic (funner?)
addedSoulcoom is still about learning how to move in a new kind of space; but now there’s room to breathe, and a real chance to reach the heart of the game. For many, the rez intro became a barrier that kept them from seeing what we actually poured most of our time into.

SOULCOOM changes

changedSo, here’s what’s changed:
changedFewer targets, reduced stamina penalty
addedNew support mechanics like a spring wall for recoveries
changedPhysics and gravity of QWOP has been adjusted to be more responsive and chaotic (funner?)
addedSoulcoom is still about learning how to move in a new kind of space; but now there’s room to breathe, and a real chance to reach the heart of the game. For many, the rez intro became a barrier that kept them from seeing what we actually poured most of our time into.

Steam post image Let’s address the Gigantic Spoon in the room. The early difficulty curve wasn’t working for a lot of players; that’s on me. Where the fun at? Well we're still working on it. Early Access.

We’re on a journey to build something interesting and fun. I enjoy high-skill games, and we built Soulcoom ’s intro with that mindset. But for many, especially in this genre, it came across as confusing or punishing; especially with sparse guidance. That mismatch led to frustration, early exits, and some truly horrific reviews.

So, here’s what’s changed:

  • All rez minigames have been simplified

  • Controls are now explained with in-game signage

  • Fewer targets, reduced stamina penalty

  • New support mechanics like a spring wall for recoveries

  • The automation is ON by default in SS to help with onboarding.

  • Physics and gravity of QWOP has been adjusted to be more responsive and chaotic (funner?)

Soulcoom is still about learning how to move in a new kind of space; but now there’s room to breathe, and a real chance to reach the heart of the game. For many, the rez intro became a barrier that kept them from seeing what we actually poured most of our time into.

To those who gave feedback

thank you.

To those who bounced off

I hope you’ll give it another shot; I’ll be reaching out in the reviews to see if I can win you back.

And to those still exploring

you’re exactly who we made this for.

Source

Steam News / 2 July 2025

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