A huge MILESTONE for Hank! About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where
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changedA huge MILESTONE for Hank!About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase , which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25 , where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.
changedA huge MILESTONE for Hank!You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game , which is MIND BLOWING .
changedA huge MILESTONE for Hank!And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it . And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube , to find out what else we realised!
changedA huge MILESTONE for Hank![dynamiclink href="https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land"]
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changedAbout a month ago my game about Drunk Batman got selected for a PAX Rising Showcase , which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25 , where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.
changedYou might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game , which is MIND BLOWING .
changedAnd yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it . And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube , to find out what else we realised!
About a month ago my game about Drunk Batman got selected for a PAX Rising Showcase, which not only made my game much more visible on Steam, but also got me my own stand at PAX WEST 25, where I had a chance to talk with you guys, amazing gamers, and journalists and literally everyone who dropped by. We even got a chance to visit Valve’s headquarters and it was an awesome experience.
You might say… meh, and you got what from that, 10 wishlists? That might be a really big surprise for you, but that one weekend made my game go from 3-4 wishlists a day to… skyrocketing into hundreds and even thousands of wishlist additions A DAY. Of course after the event it all stabilized, but just think how big of a deal that is! Just by attending a show like that with my own table and talking with real people I managed to cross the 10,000 wishlists milestone for my indie game, which is MIND BLOWING.
And yeah. It was hard getting there. It definitely wasn’t easy. But it was worth it. And that’s another thing I want you to do later. Look for some ways to show off your game in public. Even if it would be an after-class meeting at your school with only 5 people attending, doesn't matter. You have to build courage to actually… stand out. And show your game to real people. Posting stuff on bluesky, or tumblr, or twitter is not as efficient as it was back then, so you gotta find some other ways. And live events are my proposition for that. Check my video on YouTube, to find out what else we realised!