In this update4
Full notes
Full Soul Tides update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- UI and audio
- Store
- Maps
Soul Tides changes
We’re excited to invite you to help shape the Soul Tides universe by joining our upcoming Alpha Playtest on October 17–19!
During this weekend, you’ll get early access to the core multiplayer systems and be among the first to experience the tug-of-war auto-battler gameplay we’ve been building. Your feedback will be crucial in balancing, refining, and improving the experience.
What You’ll Get to Try
Multiplayer matches in your preferred modes
Single-player matches versus AI
Unit customization, Blessings, and synergy systems
Resource economy (Gold, Souls, Supply)
Research / tech tree progression mechanics
Early UI, matchmaking, and network systems in action
What We Want From You
Try out different strategies and playstyles
Report bugs, usability issues, or balance problems
Share feedback on feature pacing, UI clarity, and general fun
Suggest improvements, ask questions, and participate in discussion
How to Participate
Request access ahead of time via the Steam page.
Invites and details will be sent before October 17.
Join our Discord/Reddit (link on store page) for direct communication, support, and feedback.
Play during the test window (Oct 17–19) and submit feedback via our forms / forums.
Why Join Early?
Influence core gameplay mechanics before full release
Get early hands-on experience and learn the systems
Connect with devs and other community members
Help ensure Soul Tides is a more polished, balanced, and fun experience for everyone
Thank you for your interest and support. We can’t wait to see how you’ll experiment, push the limits, and help us make Soul Tides even better.
See you on the battlefield, — The Soul Tides Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
