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Steam News5 August 20205y ago

Soul Scathe Update 1.22

Added: A brief heartbeat sound and screen flash will now play if you drop below 40% health. A blue circle will now appear around your vision while a Release Dualcast is charged and ready to fire.

Full notes

Full Soul Scathe update

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What changed

1 fix4 additions10 changes7 removals
  • Gameplay
  • UI and audio
  • Store
  • Fixes
addedAdded:
changedA brief heartbeat sound and screen flash will now play if you drop below 40% health.
changedA blue circle will now appear around your vision while a Release Dualcast is charged and ready to fire.
addedYou can now see your Captured Soul count in your spell selection menu where spells are assigned.
changedChanged:
changedThere is no longer continuous haptics applied for a Release Dualcast. It will now only occur the once when ready to fire.

Soul Scathe changes

addedAdded:
changedA brief heartbeat sound and screen flash will now play if you drop below 40% health.
changedA blue circle will now appear around your vision while a Release Dualcast is charged and ready to fire.
addedYou can now see your Captured Soul count in your spell selection menu where spells are assigned.
changedChanged:

Added:

  • A brief heartbeat sound and screen flash will now play if you drop below 40% health.

  • A blue circle will now appear around your vision while a Release Dualcast is charged and ready to fire.

  • You can now see your Captured Soul count in your spell selection menu where spells are assigned.

Changed:

  • There is no longer continuous haptics applied for a Release Dualcast. It will now only occur the once when ready to fire.

  • The hands for Index controller users have been moved apart slightly.

  • Weapons that were equipped in your hands or holstered are now saved and retain these states when loading a save, instead of spawning back at the Mistchamber hub shop.

  • The barrels in the training area can now be destroyed/interacted with so players can test out spells like telekinesis.

  • Secret items found in the hub no longer respawn if you've already grabbed it before.

  • Some climbing areas have had the surrounding colliders improved to allow for easier movement near tight spots.

  • Circuit Renewal can now be used in and out of combat but is limited to a maximum of 3 uses per dungeon.

Fixed:

  • Fusion Dualcasting will now always trigger correctly instead of sometimes not allowing you to dualcast.

  • It is no longer possible for telekinesis to sometimes be active on dead enemies.

  • Electron Coil dualcasting now works properly for left handed users.

  • Telekinesis will now properly highlight closeby objects.

  • The secret chest in the hub area now correctly spawns.

  • A collider has been fixed to allow for access to a previously inaccessible secret item in the hub area.

  • You can no longer equip a weapon if your spell selection menu or spell wheel is active in that hand.

  • You can no longer equip a weapon from your holster if a spell is active in that hand.

  • You can no longer open the spell wheel with a weapon equipped.

  • You can no longer grab climbing points with a spell in your hand or with the spell wheel/spell selection menu open.

  • It's no longer possible for you to float in midair sometimes while letting go during climbing.

  • The Dragon's Flames dualcast is now correctly orientated for Vive and Index controllers.

  • Blueberry.

Source

Steam News / 5 August 2020

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