Full notes
Full Soul Scathe update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
Soul Scathe changes
Added:
You can now see whether a weapon is equipped on your left/right shoulder by looking below at new icons next to your health bar.
Added an error sound effect when trying to holster a weapon to a shoulder that already has a weapon holstered.
An error sound effect now plays when trying to cast a spell without enough mana.
Changed:
A full dungeon run now consists of 5 floors in total, down from 7. Every dungeon completed increases the length by an additional floor up to a maximum of 8 floors.
The mimic breathing sound is now even easier to hear than before.
Mana now regenerates while casting or charging spells, and enemy spell resistance is now higher to compensate.
Golems now take slightly more damage from melee weapons.
Dual wielding damage and enemy stamina depletion is now lowered.
Slightly reduced the cooldown between teleporting.
The shop UI has been cleaned up a bit.
The buy button next to bought weapons now have a green highlight to show they have been bought.
Improved the visuals of weapons.
Money bags are now a little easier to spot due to a highlight visual.
Anti-waggling is now less aggressive which will result in seeing less occurances of 1-3 damage.
Fixed:
The spellwheel no longer has a reversed direction at times making it more accurate to quickly switch spells.
The player's gold is now updated correctly on currently open shop screens.
The Basic Broadsword will now be hidden if you enter Mistchamber with the sword already equipped.
Dropping your sword in the tutorial will cause it to become actually equipped to you in the next tutorial area.
Frozen enemies can no longer be instantly shattered at full HP. The threshold is now 40% HP or lower.
Source
Changelog.gg summarizes and formats this update. How we read updates.
