Full notes
Full Soul Reaper: Endless Harvest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Store
- UI and audio
- Gameplay
- Performance
Soul Reaper: Endless Harvest changes
Hi all,
Thanks for playing and for the bug reports! Soon we'll be communicating more about our plans and future, stay tunned!
This patch covers a round of balance improvements, quality of life changes, and several bug fixes.
BALANCE & ENHANCEMENTS:
General:
Difficulty now ramps up faster across levels. The intent of continuing to stay in a level after portal opens is to have a risk / reward of staying longer vs securing the level beaten.
Increased soul rewards of level 2 and 3. Now level 2 grants 30 souls and level 3 grants 100.
To compensate for the increased rewards, some higher level talents have increased in price. If you have already purchased them, then you got a bargain!
Portals now take 5 seconds longer to open: 35s on levels 1 and 2, 40s on level 3.
UI:
In battle you can see Dash cooldown icons and the time to spawn a new bomb.
Maxed-out nodes now are shown more differently than not affordable ones.
Added links to Discord and the Feedback form
Added in-game panel to show patch notes
BUG FIXES:
General:
Massive performance improvement. FPS should now be much more stable and performance-related crashes should no longer occur. Please report if you still experience any performance issues.
Levels 4 and 5 were not intended to be playable, but they were. Now they are not (for now!)
Fixed Reporting Bugs screen not loading correctly and changed reporting button from F5 to F2. Fixed navigation on the Reporting Bugs screen (WASD now works correctly).
In Process:
Some users have reported a crash on the Game Over screen when beating a level. I haven’t been able to reproduce it, but I’ve made some changes which hope will fix it
Thanks for the continued feedback. More updates soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
