Full notes
Full Soul King update
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What changed
- Gameplay
- Fixes
Soul King changes
A wild patch has appeared!
There's nothing too huge in this one, but we've been hard at work on new stuff and we wanted to get all these changes pushed out to everyone before we really lock-in on our new expansion content.
Changes in this update:
Fixed some inconsistent Tea interactions
Reduced base wall-speed slightly (2.5 pps -> 2.2 pps)
Offhand Reloads now only pause when you switch back to a weapon
Smoothed out bumping into walls (still will slow you down, but less bump/reduction)
Added Helper Coffee (included in Dynamic Difficulty, spawns a powerfull Coffee pickup to help out players who are struggling)
Ammo Pickups now accellerate reloading and offhand reloading by more
Added Quick-Turn (For controller and Keyb-only players, turns the player 180 degrees in 1/3 a second)
Fake Lighting (Players viewmodel and enemies are now recolored to mimic lighting changes, real basic stuff)
Fixed Several spelling issues
Keyboard/Gamepad control checks are now done consistently through play, not just when the game boots
Fullscreen is now default for new players (sorry, that was a rookie mistake)
Source
Changelog.gg summarizes and formats this update. How we read updates.
