Full notes
Full soul Interface update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
We are ever so thrilled to have the game out and available for purchase! This version features organism creation and training, a full ecosystem cycle, and new mechanics that will allow you to prepare for multiplayer and try creating competitive, efficient organisms that will collect energy for you! It also features rocket mail as a prototype of what multiplayer will eventually be like...
TO THOSE OF YOU WHO PLAYED THE DEMO: you can safely transfer your save file to the full game without missing out on any new content, if you wish.
Exciting times ahead, here is a ROADMAP of the features we will be working on next: | Casual multiplayer: exchange packages between worlds | Two new arms for reviewing chromosome stats and the ecosystem | New types of trainable creatures | Lore media-sequences
Speaking of lore, did you know that soul Interface has a lot of it? That's right - if you want to know more and understand less about all this, you can check out the media section on our website for some short horror stories set in the SI universe!
Want even more content? May we interest you in High-Res illustrations for said lore? Concept art for the game? Here is how to get it: 1. Draw fanart or make other media about SI 2, Join our Discord and share what you made
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Source
Changelog.gg summarizes and formats this update. How we read updates.
