What changed
1 fix1 addition2 changes0 removals
addedUpdate. - Added temporary save function. Added a save function that allows you to interrupt a battle and resume from there the next time. Temporary save can be loaded once and the data will be deleted.
changedUpdateTo save, open the pause screen during a battle and click the button at the top. The timing of saving is the moment when each wave is switched, so when resuming, you will start from the beginning of the wave you interrupted. (Therefore, you cannot save in Wave 1.) Please note that, due to specifications, souls that are floating in the air without being collected at the time of the WAVE changeover will disappear.
fixedUpdateIn the WAVE of the boss, it has been modified so that it does not move to the next WAVE as long as the boss is still alive. - Fixed the existence of hidden elements after clearing the game to make them easier to find. - Adjustment of the color of damage figures in certain stages, as it was difficult to see the damage. - Adjusted the color of the gauge to make it easier to see the enemy's strength in certain stages. - Fixed a bug that the layout of the result screen sometimes collapsed under certain conditions. - Fixed a bug in which the layout would collapse when pausing at certain times. - Other minor fixes.
changedUpdateI will continue to update the game and work on the official release version in parallel, so I hope you will look forward to it.
犬神ディフェンダーズ / Soul Dog TD changes
added. - Added temporary save function. Added a save function that allows you to interrupt a battle and resume from there the next time. Temporary save can be loaded once and the data will be deleted.
changedTo save, open the pause screen during a battle and click the button at the top. The timing of saving is the moment when each wave is switched, so when resuming, you will start from the beginning of the wave you interrupted. (Therefore, you cannot save in Wave 1.) Please note that, due to specifications, souls that are floating in the air without being collected at the time of the WAVE changeover will disappear.
fixedIn the WAVE of the boss, it has been modified so that it does not move to the next WAVE as long as the boss is still alive. - Fixed the existence of hidden elements after clearing the game to make them easier to find. - Adjustment of the color of damage figures in certain stages, as it was difficult to see the damage. - Adjusted the color of the gauge to make it easier to see the enemy's strength in certain stages. - Fixed a bug that the layout of the result screen sometimes collapsed under certain conditions. - Fixed a bug in which the layout would collapse when pausing at certain times. - Other minor fixes.
changedI will continue to update the game and work on the official release version in parallel, so I hope you will look forward to it.
August 30 The following updates have been made
Update
. - Added temporary save function. Added a save function that allows you to interrupt a battle and resume from there the next time. Temporary save can be loaded once and the data will be deleted.
To save, open the pause screen during a battle and click the button at the top. The timing of saving is the moment when each wave is switched, so when resuming, you will start from the beginning of the wave you interrupted. (Therefore, you cannot save in Wave 1.) Please note that, due to specifications, souls that are floating in the air without being collected at the time of the WAVE changeover will disappear.
In the WAVE of the boss, it has been modified so that it does not move to the next WAVE as long as the boss is still alive. - Fixed the existence of hidden elements after clearing the game to make them easier to find. - Adjustment of the color of damage figures in certain stages, as it was difficult to see the damage. - Adjusted the color of the gauge to make it easier to see the enemy's strength in certain stages. - Fixed a bug that the layout of the result screen sometimes collapsed under certain conditions. - Fixed a bug in which the layout would collapse when pausing at certain times. - Other minor fixes.
That's all.
Also, since a month and a half has passed since the game's release, I have made the hidden elements after clearing the game a little easier to understand. I hid it a little right after the release of the game because it was fun to look for the hidden elements, but I decided it was time to make it easier to find them.
I will continue to update the game and work on the official release version in parallel, so I hope you will look forward to it.