Update log
Full Soul Cauldron update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Fixes
Visuals and UI:
Revamped Menu system for easier menu navigation
Added music volume slider to Settings menu
Added sound effects slider to Settings menu
Temporarily removed Colorblind Mode from Settings menu because I realised I’m dumb and know nothing about how to make a proper colorblind setup. This setting will be reenabled shortly as I actually prepare the game for a proper colorblind mode.
Added more uniform UI surfaces for better readability.
New graphical spell effects to better communicate Self and Character targeted spells.
New graphical effects for summoning spells.
New Player and Enemy Designs added.
Added a more readable base font for longer text bodies.
Reduced fog density on some dungeons a little, as it was sometimes hard to see characters.
GamePlay:
Fixed an issue where Bolt of the Archmagi would scale from compounding debuffs like Uru Malenazu and potentially deal over 100K damage.
Favor of Syl and Celestial Mending no longer scale Health Regen off of each other. This allowed for an immediate full heal for Beast Tag characters.
Fixed an issue where Flameform would sometimes not expire properly, leaving you in Fire Elemental form for the rest of the game.
Fiend characters will no longer get scaling heals from Vitae powerups generated by Feed, Consume or Devour.
Fixed manacost for Pool of Immortals, now it’s actually worth casting.
Source
