Update log
Full Soul Cauldron update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Store
- Balance
Hi everyone!
Finished up lots of features and graphical assests in preparation for the full release!
UI, Graphics, Controls:
Made some further modifications to UI surfaces, visual clarity should be generally better.
Improved font readability in general
Coven and Dungeon UI updated for more clarity
Added new and prettier sprites to lots of items like crafting materials.
Added settings for sensitivity and volume into the dungeon menu.
Added XBox controller function, only works in the dungeon right now, but I'll be working on extending it.
Added cooldown timer at the cursor so it's much easier to tell when a spell is available again.
Added Action popups for No Mana, Silenced, Rooted etc. status effects for clarity.
Tutorials:
I redid a lot of the tutorials to make them more digestable, as most people who gave up on the game did so because of the learning curve of the tutorials.
You can play a whole dungeon run as a tutorial element now with more precise explanations on game elements.
The Town "?" icon in the corner will now open quick tips on every UI panel with explanations on relevant game elements, instead of just opening the lexicon part of the library.
Gameplay:
Construct Amalgamation cooldown increased from 10 to 29.
Ala'Ista'Ire's Coals now no longer apply Smitten to everybody.
Blessing of The Slayer now properly times out when appearing in Nature's Bounty drops.
Enslave Human roll chances modified so you receive Zombie resurrections more reliably.
Changed how many runes can be slotted into Ranged and Melee weapons.
Trisha's Sacrificial Glyph now protects all runes in both weapons, except for other Trisha's Sacrificial Glyphs.
Source
