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Steam News19 February 201610y ago

Soul Axiom Launch – The Countdown Begins!

End of Development Hi all, now we’re just over a week away from the 1.0 launch and we’re releasing the last few updates with minor bug fixes and improvements.

Full notes

Full Soul Axiom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • Events
  • Maps
  • Performance
changedEnd of DevelopmentHi all, now we’re just over a week away from the 1.0 launch and we’re releasing the last few updates with minor bug fixes and improvements. If you haven’t heard already, we’re releasing the game on February 29th… a Leap Day! We initially planned this to be our last Early Access update but there’s still room for one more minor update if need be which will likely take place just before the 1.0 release.
changedOperating SystemThis update will be going live for Windows, Mac and Linux.
addedAchievement FixesVisitation Rights – Players who have completed the challenge but not unlocked the achievement should now have it unlocked when at the Hub.
addedMajor Bug Fixes and Gameplay ImprovementsAdded a vibration feature to controllers. * Fixed an issue causing the back of the map not to load when revisiting the crypt in Church. * Fixed a very rare issue with the player camera in Apartment. * Fixed a very rare issue with the Winter HQ puzzle not catching the Play beam. * Fixed an issue with the hit marker on the furnace being too small in Church graveyard.
fixedMinor Bug Fixes and Gameplay ImprovementsMinor improvement to sensitivity settings for controllers. * Fixed the mouse cursor overlaying the settings. * Multiple deaths now cause the difficulty to lower in Corrupt Museum. * Fixed a rare issue causing the crystal not to be obtainable on the plant in Apartment. * Changed the escape pod ending in Space Station so it’s a one-click exit. * Tweaked the cart puzzle in Beach so you don’t have to Play the last piece. * Tweaked and balanced some SFX throughout the game. * Fixed various frame rate drop spots throughout the game. * The very first PEMO now disappears when collected. * Fixed the flickering on the edge of the world in Elysian Fields. The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:
changedEGX REZZEDWe also have a few other announcements we hope to make when we have confirmation on some different events where the public can meet the team so watch this space! In other news, Master Reboot has been listed in the Gameranx “Top 10 Obscure Horror Games”, check out the video below! https://www.youtube.com/watch?v=iZcGBBRzTTo Thank you all once again for your Soul Axiom support ːsoulsharkː Wales Interactive Team

Soul Axiom changes

changedHi all, now we’re just over a week away from the 1.0 launch and we’re releasing the last few updates with minor bug fixes and improvements. If you haven’t heard already, we’re releasing the game on February 29th… a Leap Day! We initially planned this to be our last Early Access update but there’s still room for one more minor update if need be which will likely take place just before the 1.0 release.
changedThis update will be going live for Windows, Mac and Linux.
addedVisitation Rights – Players who have completed the challenge but not unlocked the achievement should now have it unlocked when at the Hub.
addedAdded a vibration feature to controllers. * Fixed an issue causing the back of the map not to load when revisiting the crypt in Church. * Fixed a very rare issue with the player camera in Apartment. * Fixed a very rare issue with the Winter HQ puzzle not catching the Play beam. * Fixed an issue with the hit marker on the furnace being too small in Church graveyard.
fixedMinor improvement to sensitivity settings for controllers. * Fixed the mouse cursor overlaying the settings. * Multiple deaths now cause the difficulty to lower in Corrupt Museum. * Fixed a rare issue causing the crystal not to be obtainable on the plant in Apartment. * Changed the escape pod ending in Space Station so it’s a one-click exit. * Tweaked the cart puzzle in Beach so you don’t have to Play the last piece. * Tweaked and balanced some SFX throughout the game. * Fixed various frame rate drop spots throughout the game. * The very first PEMO now disappears when collected. * Fixed the flickering on the edge of the world in Elysian Fields. The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:

End of Development

Hi all, now we’re just over a week away from the 1.0 launch and we’re releasing the last few updates with minor bug fixes and improvements. If you haven’t heard already, we’re releasing the game on February 29th… a Leap Day! We initially planned this to be our last Early Access update but there’s still room for one more minor update if need be which will likely take place just before the 1.0 release.

Operating System

This update will be going live for Windows, Mac and Linux.

Achievement Fixes

* Visitation Rights – Players who have completed the challenge but not unlocked the achievement should now have it unlocked when at the Hub.

Major Bug Fixes and Gameplay Improvements

* Added a vibration feature to controllers. * Fixed an issue causing the back of the map not to load when revisiting the crypt in Church. * Fixed a very rare issue with the player camera in Apartment. * Fixed a very rare issue with the Winter HQ puzzle not catching the Play beam. * Fixed an issue with the hit marker on the furnace being too small in Church graveyard.

Minor Bug Fixes and Gameplay Improvements

* Minor improvement to sensitivity settings for controllers. * Fixed the mouse cursor overlaying the settings. * Multiple deaths now cause the difficulty to lower in Corrupt Museum. * Fixed a rare issue causing the crystal not to be obtainable on the plant in Apartment. * Changed the escape pod ending in Space Station so it’s a one-click exit. * Tweaked the cart puzzle in Beach so you don’t have to Play the last piece. * Tweaked and balanced some SFX throughout the game. * Fixed various frame rate drop spots throughout the game. * The very first PEMO now disappears when collected. * Fixed the flickering on the edge of the world in Elysian Fields. The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:

PCGamer Weekender

GDC San Francisco

EGX REZZED

We also have a few other announcements we hope to make when we have confirmation on some different events where the public can meet the team so watch this space! In other news, Master Reboot has been listed in the Gameranx “Top 10 Obscure Horror Games”, check out the video below! https://www.youtube.com/watch?v=iZcGBBRzTTo Thank you all once again for your Soul Axiom support ːsoulsharkː Wales Interactive Team

Source

Steam News / 19 February 2016

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