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Steam News18 December 201510y ago

New Visual/Gameplay Content & Complete Optimisation

Greetings Everybody! We're back with a brand new update featuring new visual and gameplay content and our biggest optimisation and lighting pass to date!

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Full Soul Axiom update

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Greetings Everybody! We're back with a brand new update featuring new visual and gameplay content and our biggest optimisation and lighting pass to date! If you missed our last announcement then follow this link where we announced the recent engine upgrade and explained why we rebuilt the level lighting from the ground up which has given the game a whole new bunch of benefits. What's New?

What changed

1 fix4 additions0 changes0 removals
  • Gameplay
  • Performance
addedGreetings Everybody! We're back with a brand new update featuring new visual and gameplay content and our biggest optimisation and lighting pass to date! If you missed our last announcement then follow this link where we announced the recent engine upgrade and explained why we rebuilt the level lighting from the ground up which has given the game a whole new bunch of benefits. What's New?
addedOptimisationOur biggest result of the update is the overall framerate throughout the entire game. Depending on what system spec you're running, you should notice a big difference in framerate and shouldn't experience any sudden drops in areas in the game. This is still a work-in-progress and we have found new ways to increase the FPS so expect to see more improvement after the game is content complete. We’re aiming for 60 FPS with most levels and are already hitting those targets in some. If you experience any further framerate drops then let us know in the bugs forum.
addedVisual ImprovementsThe force behind the huge optimisation pass was down to completely rebuilding the lighting and improving shader work in all chapters of the game. Some levels will have subtle changes whilst others will have had a complete makeover. You’ll notice some levels are now darker and this is because we’ve increased the glow from your powers which you can use to light up your surroundings and essentially act as a torch. Some of the more noticeable levels that have visually been improved include Ice Palace, Church, Space Station, Mansion and University. Check out the new animated werewolves in the Mansion and new and improved gargoyles in the Church! We’ve also gone through and updated various textures and props to keep it in line with the rest of the game.
addedNew AnimationsNew Werewolf statue animation in Mansion. * New Gargoyle statue animation in Church. * New Corrupt Doctor animation in Church. * New Corrupt Receiver animation in Zero levels. * New player animation in University. * New player animation in Tree of Life. * New corpse animation in Hospital. * Improved the jumps in Space Station end puzzle.
fixedBug Fixes and Gameplay ImprovementsIncreased the brightness of the power hands to act as a torch in dark areas. * The Winter HQ level has been condensed into a smaller environment. * New rocket console system in University. * Improved exterior visuals and an animated event in University. * New prop dressing for the pyramid puzzle in Museum. * Apartment Dino timeline event added. * Jungle Zero gameplay improvements (grid puzzle). * Hospital Zero gameplay improvements for the end puzzle. * University Zero gameplay improvements for the end puzzle. * Ice Palace Zero gameplay improvements (Corrupt energy beam) * Hospital Zero gameplay improvements for the end puzzle. * Church Zero gameplay improvements for the end puzzle. * University Zero gameplay improvements for the end puzzle. * Warzone Zero gameplay improvements throughout the level. * General prop enhancements throughout the Warzone. * Fixed an issue causing the player to lock out when using the elevator in Warzone. * Visual improvements to the Play and Destroy rooms. * Shader improvements in the Ice Palace.

Optimisation

Our biggest result of the update is the overall framerate throughout the entire game. Depending on what system spec you're running, you should notice a big difference in framerate and shouldn't experience any sudden drops in areas in the game. This is still a work-in-progress and we have found new ways to increase the FPS so expect to see more improvement after the game is content complete. We’re aiming for 60 FPS with most levels and are already hitting those targets in some. If you experience any further framerate drops then let us know in the bugs forum.

Visual Improvements

The force behind the huge optimisation pass was down to completely rebuilding the lighting and improving shader work in all chapters of the game. Some levels will have subtle changes whilst others will have had a complete makeover. You’ll notice some levels are now darker and this is because we’ve increased the glow from your powers which you can use to light up your surroundings and essentially act as a torch. Some of the more noticeable levels that have visually been improved include Ice Palace, Church, Space Station, Mansion and University. Check out the new animated werewolves in the Mansion and new and improved gargoyles in the Church! We’ve also gone through and updated various textures and props to keep it in line with the rest of the game.

New design for the Corrupt Nodes

New Animations

* New Werewolf statue animation in Mansion. * New Gargoyle statue animation in Church. * New Corrupt Doctor animation in Church. * New Corrupt Receiver animation in Zero levels. * New player animation in University. * New player animation in Tree of Life. * New corpse animation in Hospital. * Improved the jumps in Space Station end puzzle.

Bug Fixes and Gameplay Improvements

* Increased the brightness of the power hands to act as a torch in dark areas. * The Winter HQ level has been condensed into a smaller environment. * New rocket console system in University. * Improved exterior visuals and an animated event in University. * New prop dressing for the pyramid puzzle in Museum. * Apartment Dino timeline event added. * Jungle Zero gameplay improvements (grid puzzle). * Hospital Zero gameplay improvements for the end puzzle. * University Zero gameplay improvements for the end puzzle. * Ice Palace Zero gameplay improvements (Corrupt energy beam) * Hospital Zero gameplay improvements for the end puzzle. * Church Zero gameplay improvements for the end puzzle. * University Zero gameplay improvements for the end puzzle. * Warzone Zero gameplay improvements throughout the level. * General prop enhancements throughout the Warzone. * Fixed an issue causing the player to lock out when using the elevator in Warzone. * Visual improvements to the Play and Destroy rooms. * Shader improvements in the Ice Palace.

Source

Steam News / 18 December 2015

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