Full notes
Full Soukh update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Fixes
- Maps
- UI and audio
- Store
Hello Merchants! This is our first patch of many, hope you're liking our Soukh so far!
We are going to focus on some bugs first, and tackle some much on needed quality of life changes. We will start adding more mechanics soon!
Bug Fixes :
Cursor no longer vanishes during character selection to play the expedition challenge
Haggling is now at a lower difficulty, but the time has been lowered.
Cleaned up one of the haggling games.
You no longer are haunted by invisible walls in your hometown.
You're still not a camel. Fixed the town boundaries so you don't fall off the edge.
Auto haggler now actually spawns and haggles for you!
The expedition map doesn't softlock anymore, but it does warn you if you don't send out all your caravans.
Lighting fixed in the Healing expedition challenge
Your crystal ball choices now accurately show the options
Interacting on the tables have been fixed, you can add and remove items better.
Video and audio settings should work fine now.
Fixed a placement bug in the Hookah bar
Quality Of Life :
END THE SHOP EARLY! Click on close shop at any time to skip the shop and get you out faster.
Haggling failure now just means you don't make the sale.
The dialogue skip will be smoother now.
Haggling now has a new emotion! And a patience meter colour too.
Added some minor QoL changes to the bazaar.
Thank you all again for your valuable feedback, and we're hoping to hear much, much more from you! And as always, thanks for playing our game! - Noctis Tide Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
