Update log
Full SOS OPS! update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- UI and audio
- Performance
- Compatibility
- Fixes
Highlights
New PvP Mode
Added a brand-new PvP game mode focused on competitive arena combat.
Players compete in fast-paced arenas with dynamic spawning and score tracking.
Supports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.
Designed to emphasize quick decision making, positioning, and direct player encounters.
New Skins. Melee Weapons and Vehicle "Formula"
Input Rebinding
Added full control rebinding support.
Players can now customize keyboard and controller bindings.
Improved input device pairing logic for local multiplayer sessions.
Improved handling when devices disconnect or reconnect.
Mouse Inversion
Added Mouse Y-axis inversion option.
Allows players to choose their preferred camera control style.
New UI
Introduced a new branded UI design across menus and HUD.
Improved readability and visual clarity.
Improved controller navigation between UI elements.
More consistent UI behavior throughout the game.
Improvements
Input System
Improved device pairing behavior for multiplayer input.
Improved input fallback handling for disconnected devices.
Improved input action triggering stability.
Lobby & Networking
Improved lobby compatibility validation.
Lobby compatibility now uses a static compatibility index instead of application version checks.
Improved lobby metadata synchronization.
Improved lobby joining error handling.
Voice Chat
Improved Vivox participant handling.
Improved voice indicator responsiveness.
Improved microphone state synchronization with UI.
Performance
Reduced unnecessary shader variant compilation during build.
Improved shader compilation stability.
Reduced runtime allocations in several systems.
Gameplay Systems
Improved AI noise detection calculations.
Improved NPC reaction behavior to sound sources.
Improved spawn validation logic in multiplayer sessions.
Bug Fixes
Multiplayer
Fixed cases where players could fail to join active lobbies.
Fixed synchronization issues with lobby parameters.
Fixed player state inconsistencies during match transitions.
UI
Fixed UI navigation breaking when dynamic elements are created.
Fixed back button input triggering multiple times in certain menus.
Fixed incorrect focus behavior in several UI screens.
Gameplay
Fixed cases where players could spawn in invalid positions.
Fixed occasional duplicate timer updates.
Fixed arena parameter synchronization issues.
Voice Chat
Fixed Vivox channel connection timeout issues in certain scenarios.
Fixed participant handlers not cleaning up correctly.
Miscellaneous
Fixed several visual inconsistencies.
Fixed various minor stability issues.
Additional internal fixes and improvements.
Source
