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Steam News5 March 20265mo ago

SOS OPS! — Update 1.4 Patch Notes

Highlights New PvP Mode Added a brand-new PvP game mode focused on competitive arena combat. Players compete in fast-paced arenas with dynamic spawning and score tracking.

In this update14

Full notes

Full SOS OPS! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes6 additions25 changes0 removals
  • Gameplay
  • Store
  • Server
  • UI and audio
  • Performance
  • Compatibility
addedNew PvP ModeAdded a brand-new PvP game mode focused on competitive arena combat.
changedNew PvP ModePlayers compete in fast-paced arenas with dynamic spawning and score tracking.
changedNew PvP ModeSupports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.
changedNew PvP ModeDesigned to emphasize quick decision making, positioning, and direct player encounters.
addedNew PvP ModeNew Skins. Melee Weapons and Vehicle "Formula"
addedInput RebindingAdded full control rebinding support.

SOS OPS! changes

addedAdded a brand-new PvP game mode focused on competitive arena combat.
changedPlayers compete in fast-paced arenas with dynamic spawning and score tracking.
changedSupports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.
changedDesigned to emphasize quick decision making, positioning, and direct player encounters.
addedNew Skins. Melee Weapons and Vehicle "Formula"

Highlights

New PvP Mode

  • Added a brand-new PvP game mode focused on competitive arena combat.

  • Players compete in fast-paced arenas with dynamic spawning and score tracking.

  • Supports customizable match parameters such as time limit, kill limit, and spawn rate modifiers.

  • Designed to emphasize quick decision making, positioning, and direct player encounters.

  • New Skins. Melee Weapons and Vehicle "Formula"

Input Rebinding

  • Added full control rebinding support.

  • Players can now customize keyboard and controller bindings.

  • Improved input device pairing logic for local multiplayer sessions.

  • Improved handling when devices disconnect or reconnect.

Mouse Inversion

  • Added Mouse Y-axis inversion option.

  • Allows players to choose their preferred camera control style.

New UI

  • Introduced a new branded UI design across menus and HUD.

  • Improved readability and visual clarity.

  • Improved controller navigation between UI elements.

  • More consistent UI behavior throughout the game.

Improvements

Input System

  • Improved device pairing behavior for multiplayer input.

  • Improved input fallback handling for disconnected devices.

  • Improved input action triggering stability.

Lobby & Networking

  • Improved lobby compatibility validation.

  • Lobby compatibility now uses a static compatibility index instead of application version checks.

  • Improved lobby metadata synchronization.

  • Improved lobby joining error handling.

Voice Chat

  • Improved Vivox participant handling.

  • Improved voice indicator responsiveness.

  • Improved microphone state synchronization with UI.

Performance

  • Reduced unnecessary shader variant compilation during build.

  • Improved shader compilation stability.

  • Reduced runtime allocations in several systems.

Gameplay Systems

  • Improved AI noise detection calculations.

  • Improved NPC reaction behavior to sound sources.

  • Improved spawn validation logic in multiplayer sessions.

Bug Fixes

Multiplayer

  • Fixed cases where players could fail to join active lobbies.

  • Fixed synchronization issues with lobby parameters.

  • Fixed player state inconsistencies during match transitions.

UI

  • Fixed UI navigation breaking when dynamic elements are created.

  • Fixed back button input triggering multiple times in certain menus.

  • Fixed incorrect focus behavior in several UI screens.

Gameplay

  • Fixed cases where players could spawn in invalid positions.

  • Fixed occasional duplicate timer updates.

  • Fixed arena parameter synchronization issues.

Voice Chat

  • Fixed Vivox channel connection timeout issues in certain scenarios.

  • Fixed participant handlers not cleaning up correctly.

Miscellaneous

  • Fixed several visual inconsistencies.

  • Fixed various minor stability issues.

Additional internal fixes and improvements.

Source

Steam News / 5 March 2026

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