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Steam News31 March 20251y ago

The release is approaching

It's getting real At the time I'm writing this post it's about 48 hours until the moment of release. I'm starting to feel the slowly but steadily growing excitement and anticipation.

Full notes

Full Sorting Inc update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Balance
addedThe demo got updatedAs the game got polished over the last few weeks, it's now time to add these improvements to the demo so it stays in line with the actual gameplay to expect when buying the full version. For anyone who already played the demo or is just generally interested here are the most important changes we made:
removedThe demo got updatedEndless mode got removed - It was not really fun and more a frustration since getting the satisfaction of a clean desk is impossible when you get shoveled more stuff in your face constantly. We changed the endless levels for just normal ones that neatly fit into the theme of their respective department.
addedThe demo got updatedA little story got added - To lighten up the gameplay a bit and maybe give the players something to smile about. It guides the player through their journey in the company and sheds a bit of light into the secret workings of Sorting Inc ːsteammockingː
changedThe demo got updatedOverall improvements to user experience - We looked at feedback from the demo players, some creators that played the game and shared it on content platforms as well as a lot of internal testing and tried to make the UI and the tutorials better to understand and use. There are possibly still things to improve on. We'll probably see as soon as more players get their hand on the game and share their experiences.
addedOther news regarding the full game's featuresWe added achievements so that's something the achievement hunters can look forward to. We also went through quite a few iterations on some of the levels, their quotas and the distribution of them. Balance the game modes and keep it interesting while the player is sorting hundreds of items. Not always easy but we hopefully arrived at a good point now.

It's getting real

At the time I'm writing this post it's about 48 hours until the moment of release. I'm starting to feel the slowly but steadily growing excitement and anticipation. It's a good and a bad feeling at the same time. Is everything going to work? Is the game going to have a good launch? Will the months of work finally pay off? Burning questions that rise in your head but asking them is mostly useless as the answers will inevitably reveal themselves when the time has come. So my best course of action is trying to stay calm and do the things that actually lie in my power. Like writing this post, send game keys to content creators, make a proper release trailer. There is still a bit left to do but the heavy lifting is mostly done - I think. We will see how everything turns out.

The demo got updated

As the game got polished over the last few weeks, it's now time to add these improvements to the demo so it stays in line with the actual gameplay to expect when buying the full version. For anyone who already played the demo or is just generally interested here are the most important changes we made:

  • Endless mode got removed - It was not really fun and more a frustration since getting the satisfaction of a clean desk is impossible when you get shoveled more stuff in your face constantly. We changed the endless levels for just normal ones that neatly fit into the theme of their respective department.

  • A little story got added - To lighten up the gameplay a bit and maybe give the players something to smile about. It guides the player through their journey in the company and sheds a bit of light into the secret workings of Sorting Inc ːsteammockingː

  • Overall improvements to user experience - We looked at feedback from the demo players, some creators that played the game and shared it on content platforms as well as a lot of internal testing and tried to make the UI and the tutorials better to understand and use. There are possibly still things to improve on. We'll probably see as soon as more players get their hand on the game and share their experiences.

Other news regarding the full game's features

We added achievements so that's something the achievement hunters can look forward to. We also went through quite a few iterations on some of the levels, their quotas and the distribution of them. Balance the game modes and keep it interesting while the player is sorting hundreds of items. Not always easy but we hopefully arrived at a good point now.

That's all for today. I hope you have a wonderful time and I see you again on release day

AstroTechnician

Source

Steam News / 31 March 2025

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