HomeGamesUpdatesPricingMethodology
Steam News15 June 202620d ago

Build 0.1.13 is available for the second public playtest

Hello! "Solo development doesn't affect your mental health at all," they said. Me: Yeah! The previous playtest version was 0.1.12. The second public playtest uses the new 0.1.13 build.

In this update8

Full notes

Full Sorry, My King update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes21 additions10 changes4 removals
  • Gameplay
  • Server
  • UI and audio
  • Balance
  • Events
  • Maps
addedMe: Yeah!The second public playtest uses the new 0.1.13 build.
changedMe: Yeah!If you participated in the first playtest, please make sure your game has been updated to the latest version.
removedMe: Yeah!This is especially important if automatic Steam updates are disabled.
changedStill work in progressIf you encounter any issues, please report them on the Discord server. Real time reports help me reproduce and fix problems much faster.
changedCombat SystemImproved combo timing windows.
addedCombat SystemAdded a penalty for an incorrect card guess at full combo. The combo is now reset.

Sorry, My King changes

addedThe second public playtest uses the new 0.1.13 build.
changedIf you participated in the first playtest, please make sure your game has been updated to the latest version.
removedThis is especially important if automatic Steam updates are disabled.
changedIf you encounter any issues, please report them on the Discord server. Real time reports help me reproduce and fix problems much faster.
changedImproved combo timing windows.

"Solo development doesn't affect your mental health at all," they said.

Me: Yeah!

The previous playtest version was 0.1.12.

The second public playtest uses the new 0.1.13 build.

If you participated in the first playtest, please make sure your game has been updated to the latest version.

This is especially important if automatic Steam updates are disabled.

If Steam does not prompt you to download the update, please try uninstalling and reinstalling the game.

The playtest will run for 3 weeks.

Please keep in mind that this is still a test build. A large number of changes have been made over the past few weeks, so some issues may have gone unnoticed.

Throughout the coming week, I plan to release patches and address reported issues as quickly as possible.

Still work in progress

⚠️ The in game tutorial is not yet in its final form.

⚠️ Due to the large number of changes, you may encounter bugs that were not discovered during internal testing.

If you encounter any issues, please report them on the Discord server. Real time reports help me reproduce and fix problems much faster.

Main Changes in Version 0.1.13

Combat System

  • Improved combo timing windows.

  • Added a penalty for an incorrect card guess at full combo. The combo is now reset.

  • Added new music tracks that change the rhythm of combat.

  • Improved damage, card flight, and combo animations.

  • Added animations for passive and cursed item effects (23 new animations).

  • Removed the infinite deck.

  • Added two deck types: 36 cards and 52 cards.

  • Added a discarded card tracker.

  • Added a penalty for exhausting the entire deck. Redealing cards now grants the enemy +2 HP and fully fills their combo meter.

  • Added automatic healing during combat when potions are available. Manual healing is still available.

  • Made numerous improvements to UI, colors, layout, and animations.

  • Added a combat commentator that reports combos, effects, and other important events.

  • Improved all mini games. Controls and difficulty balance have been refined.

  • Regular and medium enemies can now spawn with 1–2 points of armor.

  • Added a new dialogue system for all enemies and bosses. You can now attempt to talk to opponents during combat.

  • Added new visual assets for armored enemies and bosses.

Inventory

  • Added a new map item with an active ability: Sickle.

  • Added a quick selection wheel for items and potions.

  • Added an item merging system.

  • Added new positive and cursed passive item properties.

  • Inventory space is now limited and can be expanded.

  • Items now have value and can be sold in Vero's shop.

Map

  • Added automatic dice rolling.

  • Improved dice animations.

  • Added new dice skins.

  • Added a new story location.

  • Reworked the order of some locations.

  • Dice now have gameplay effects.

General

  • Saves are no longer deleted after completing game days.

  • Improved the intro screen.

  • Several animations have been updated or reworked.

  • Some NPCs have been temporarily removed until their development is complete.

Thank you to everyone participating in the second playtest.

See you in game.

The King is still waiting for his gold.

Source

Steam News / 15 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.