What changed
1 fix1 addition0 changes0 removals
addedIncreased stat allotment points recieved per level. Reduced menu clutter in battle window. Added "Row" formation command, accessable in main menu and 1x per battle. Altered "Counter" mechanics to remove auto evasion. Added "Instant Cast" mechanics to most tier 1 skills upon reaching mastery level 10. Significant increase to HP of most late and end game enemies. Nerfed tower boss slightly. Fix to campsite event not triggering correctly upon exiting pit. Fix to early game viewable scenes not unlocking immediately upon initial view.
fixedI think I've finally gotten the battle and skill systems to where I wanted them to be when I first began this project 6 (or is it 7?) years ago. Future updates will likely be restricted to map beautification, the addition of 2-3 bonus dungeons, and an arena upgrade. As always, any bugs brought to my attention will be fixed asap. Enjoy!
Sorrows End changes
addedIncreased stat allotment points recieved per level. Reduced menu clutter in battle window. Added "Row" formation command, accessable in main menu and 1x per battle. Altered "Counter" mechanics to remove auto evasion. Added "Instant Cast" mechanics to most tier 1 skills upon reaching mastery level 10. Significant increase to HP of most late and end game enemies. Nerfed tower boss slightly. Fix to campsite event not triggering correctly upon exiting pit. Fix to early game viewable scenes not unlocking immediately upon initial view.
fixedI think I've finally gotten the battle and skill systems to where I wanted them to be when I first began this project 6 (or is it 7?) years ago. Future updates will likely be restricted to map beautification, the addition of 2-3 bonus dungeons, and an arena upgrade. As always, any bugs brought to my attention will be fixed asap. Enjoy!
Increased stat allotment points recieved per level. Reduced menu clutter in battle window. Added "Row" formation command, accessable in main menu and 1x per battle. Altered "Counter" mechanics to remove auto evasion. Added "Instant Cast" mechanics to most tier 1 skills upon reaching mastery level 10. Significant increase to HP of most late and end game enemies. Nerfed tower boss slightly. Fix to campsite event not triggering correctly upon exiting pit. Fix to early game viewable scenes not unlocking immediately upon initial view.
I think I've finally gotten the battle and skill systems to where I wanted them to be when I first began this project 6 (or is it 7?) years ago. Future updates will likely be restricted to map beautification, the addition of 2-3 bonus dungeons, and an arena upgrade. As always, any bugs brought to my attention will be fixed asap. Enjoy!