Full notes
Full Sorcery Slam update
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What changed
- Fixes
Another update today! One thing I've really wanted to address is the impact of long absences of a specific block. Especially in the survive mode, you end up in scenarios where a combo can only be extended by one thing and then you don't get it for an uncommonly long time which can ruin your run. Now there are limits to how long a block can be absent, for the most part you shouldn't even notice a difference but in specific scenarios this can prevent really unfortunate block droughts! I also fixed some issues that were causing floating blocks and bombs now count as adding to a streak! Please let me know if there are are any issues.
Source
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