Full notes
Full Soran update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
We've been testing the new map over the past week and ran into a handful of bugs and things. So here's what's new and what's fixed. -Fixed state created with the EODLR that was occasionally creating a shield around the user -Fixed player occasionally getting stuck in crouch -Cooldown time between wall jumps increased from .2 to .3 seconds -Player can now slide diagonally if moving forward -Updates made to improve gameplay flow for test map, "Corporate"
Source
Changelog.gg summarizes and formats this update. How we read updates.
