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Steam News31 October 20214y ago

Beta 1.12

This update is a big step for me in honing in on the gameplay and artistic vision for Soran. Thanks to your help, the game is functioning fairly smoothly these days.

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Full Soran update

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What changed

0 fixes1 addition1 change0 removals
  • UI and audio
changedThis update is a big step for me in honing in on the gameplay and artistic vision for Soran. Thanks to your help, the game is functioning fairly smoothly these days. So I've turned my attention more towards balance, art, game feel, and overall design goals. I am still working on optimizing the netcode too, but 1.12 in particular is a big feel, art, and UI update. I'm stoked to start playing it with you!
addedPatch Notes: -Updated lighting and shadows -Updated feedback systems for most mechanics --Screen shake introduced --Explosion timer sound added to the Doob Tube --HUD ammo numbers now change colors relative to remaining Ammo --Ammo Pick Ups are now illuminated and rotating --Respawn screen updated with new sound -Updated UI --Font changes --Letter outlines replaced with shadows --Updated in game UI screenshots --Updated menu organization -Colliding no longer equips ammo pick ups, an "Interact Input" is now used instead -Geometry Updates on Symmetrical Arena, Horizon, and Another Arena -New textures added to all PVP Arenas -Defenestrator's damage changed from 10 to 15 -Defenestrator's Projectile velocity increased -Defenestrator's time between shots decreased -Bullet Velocity increased -Rifle's time between shots decreased -Headshot Multiplier changed from 2x to 3x for Doob Tube and Bottler (both can now one hit KO) -Broken Glass Hazard radius increased -Falling off the map with full health no longer gives your enemy a point --Players with Respawn Invincibility will still lose a point for falling to prevent using the spawn screen to camp or stall the game -AI Bots now pick up Ammo from the Arena -Various bug fixes --Bug causing gun to occasionally get stuck in its rotation when using the Flying Knee --Bug causing Defenestrator projectiles to collide with fast moving players that fire them --Bug causing client to not see loadout options in Custom Lobbies --Bug causing the Sun Beam not to spawn if placed in weapon slot 3 or 4

Soran changes

changedThis update is a big step for me in honing in on the gameplay and artistic vision for Soran. Thanks to your help, the game is functioning fairly smoothly these days. So I've turned my attention more towards balance, art, game feel, and overall design goals. I am still working on optimizing the netcode too, but 1.12 in particular is a big feel, art, and UI update. I'm stoked to start playing it with you!
addedPatch Notes: -Updated lighting and shadows -Updated feedback systems for most mechanics --Screen shake introduced --Explosion timer sound added to the Doob Tube --HUD ammo numbers now change colors relative to remaining Ammo --Ammo Pick Ups are now illuminated and rotating --Respawn screen updated with new sound -Updated UI --Font changes --Letter outlines replaced with shadows --Updated in game UI screenshots --Updated menu organization -Colliding no longer equips ammo pick ups, an "Interact Input" is now used instead -Geometry Updates on Symmetrical Arena, Horizon, and Another Arena -New textures added to all PVP Arenas -Defenestrator's damage changed from 10 to 15 -Defenestrator's Projectile velocity increased -Defenestrator's time between shots decreased -Bullet Velocity increased -Rifle's time between shots decreased -Headshot Multiplier changed from 2x to 3x for Doob Tube and Bottler (both can now one hit KO) -Broken Glass Hazard radius increased -Falling off the map with full health no longer gives your enemy a point --Players with Respawn Invincibility will still lose a point for falling to prevent using the spawn screen to camp or stall the game -AI Bots now pick up Ammo from the Arena -Various bug fixes --Bug causing gun to occasionally get stuck in its rotation when using the Flying Knee --Bug causing Defenestrator projectiles to collide with fast moving players that fire them --Bug causing client to not see loadout options in Custom Lobbies --Bug causing the Sun Beam not to spawn if placed in weapon slot 3 or 4

This update is a big step for me in honing in on the gameplay and artistic vision for Soran. Thanks to your help, the game is functioning fairly smoothly these days. So I've turned my attention more towards balance, art, game feel, and overall design goals. I am still working on optimizing the netcode too, but 1.12 in particular is a big feel, art, and UI update. I'm stoked to start playing it with you!

Patch Notes: -Updated lighting and shadows -Updated feedback systems for most mechanics --Screen shake introduced --Explosion timer sound added to the Doob Tube --HUD ammo numbers now change colors relative to remaining Ammo --Ammo Pick Ups are now illuminated and rotating --Respawn screen updated with new sound -Updated UI --Font changes --Letter outlines replaced with shadows --Updated in game UI screenshots --Updated menu organization -Colliding no longer equips ammo pick ups, an "Interact Input" is now used instead -Geometry Updates on Symmetrical Arena, Horizon, and Another Arena -New textures added to all PVP Arenas -Defenestrator's damage changed from 10 to 15 -Defenestrator's Projectile velocity increased -Defenestrator's time between shots decreased -Bullet Velocity increased -Rifle's time between shots decreased -Headshot Multiplier changed from 2x to 3x for Doob Tube and Bottler (both can now one hit KO) -Broken Glass Hazard radius increased -Falling off the map with full health no longer gives your enemy a point --Players with Respawn Invincibility will still lose a point for falling to prevent using the spawn screen to camp or stall the game -AI Bots now pick up Ammo from the Arena -Various bug fixes --Bug causing gun to occasionally get stuck in its rotation when using the Flying Knee --Bug causing Defenestrator projectiles to collide with fast moving players that fire them --Bug causing client to not see loadout options in Custom Lobbies --Bug causing the Sun Beam not to spawn if placed in weapon slot 3 or 4

Source

Steam News / 31 October 2021

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