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Steam News1 July 201610y ago

Update#275 – Re-cap.

•In update#275 many small bugs were fixed, mostly related with audio. •If you beat the game now in curse mode you get a bronze lighting device and if you beat it in nightmare mode you get a gold lighting device.

Full notes

Full Sophie's Curse update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedIn update#275 many small bugs were fixed, mostly related with audio. •If you beat the game now in curse mode you get a bronze lighting device and if you beat it in nightmare mode you get a gold lighting device. •Some of Sophie’s animations were also improved. •Difficulty was balanced a bit more, I think its perfect now. --------------------------------------------------------------------------------------------------------------- It's been 1 month since update#275 was released and I’m proud to announce that not a single bug has been found. I’m really happy with the positive reviews Sophie’s Curse has received, and it has been an amazing journey, thousands of players are enjoying and getting jumpscared by Sophie worldwide… and its very fun watching your gameplay videos! I want to thank you guys for making this possible and for giving me feedback on how to improve the game. (Feedback is still welcomed; I’m always looking for ideas on how to improve the game) But I think is time to move forward, but I’m not sure in which direction should I go, I’m not sure if I want to start a new fresh and completely different project or if should I be making a Sophie’s Curse sequel, but not just by myself this time, but rather form a team and make it in the unreal engine with true 3D and VR support, with better story, voice acting, better gameplay and of course a more horrifying experience; there are many things that I wanted to do differently and somehow I feel like the story needs closure and I’m still full of ideas that would make you s*** your pants xD But I’m not sure if there are enough people interested in seeing a Sophie’s Curse sequel… please let me know what you think in the comments!

Sophie's Curse changes

fixedIn update#275 many small bugs were fixed, mostly related with audio. •If you beat the game now in curse mode you get a bronze lighting device and if you beat it in nightmare mode you get a gold lighting device. •Some of Sophie’s animations were also improved. •Difficulty was balanced a bit more, I think its perfect now. --------------------------------------------------------------------------------------------------------------- It's been 1 month since update#275 was released and I’m proud to announce that not a single bug has been found. I’m really happy with the positive reviews Sophie’s Curse has received, and it has been an amazing journey, thousands of players are enjoying and getting jumpscared by Sophie worldwide… and its very fun watching your gameplay videos! I want to thank you guys for making this possible and for giving me feedback on how to improve the game. (Feedback is still welcomed; I’m always looking for ideas on how to improve the game) But I think is time to move forward, but I’m not sure in which direction should I go, I’m not sure if I want to start a new fresh and completely different project or if should I be making a Sophie’s Curse sequel, but not just by myself this time, but rather form a team and make it in the unreal engine with true 3D and VR support, with better story, voice acting, better gameplay and of course a more horrifying experience; there are many things that I wanted to do differently and somehow I feel like the story needs closure and I’m still full of ideas that would make you s*** your pants xD But I’m not sure if there are enough people interested in seeing a Sophie’s Curse sequel… please let me know what you think in the comments!

•In update#275 many small bugs were fixed, mostly related with audio. •If you beat the game now in curse mode you get a bronze lighting device and if you beat it in nightmare mode you get a gold lighting device. •Some of Sophie’s animations were also improved. •Difficulty was balanced a bit more, I think its perfect now. --------------------------------------------------------------------------------------------------------------- It's been 1 month since update#275 was released and I’m proud to announce that not a single bug has been found. I’m really happy with the positive reviews Sophie’s Curse has received, and it has been an amazing journey, thousands of players are enjoying and getting jumpscared by Sophie worldwide… and its very fun watching your gameplay videos! I want to thank you guys for making this possible and for giving me feedback on how to improve the game. (Feedback is still welcomed; I’m always looking for ideas on how to improve the game) But I think is time to move forward, but I’m not sure in which direction should I go, I’m not sure if I want to start a new fresh and completely different project or if should I be making a Sophie’s Curse sequel, but not just by myself this time, but rather form a team and make it in the unreal engine with true 3D and VR support, with better story, voice acting, better gameplay and of course a more horrifying experience; there are many things that I wanted to do differently and somehow I feel like the story needs closure and I’m still full of ideas that would make you s*** your pants xD But I’m not sure if there are enough people interested in seeing a Sophie’s Curse sequel… please let me know what you think in the comments!

Source

Steam News / 1 July 2016

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