Full notes
Full Sonic Terror update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Sonic Terror changes
What’s up, music outlaws? We’ve been working on this update for quite a while, and it’s finally here: new lighting, first steps to decent UI/UX, a pack of brand new VFX for spells, sound effects and new monster models. There’s still a long way to go but Sonic Terror has certainly reached one of those milestones when all elements of the gameplay finally come together in harmony and are ready to take the next step towards the shape envisioned by the team.
Without any further ado we welcome you to another round of music warfare against the mossy body snatching scum from outer space. Check it out and please share your impressions & thoughts via known frequencies. If you don’t know how to reach us, you’re probably with the silence police. We appreciate your participation very much!
To everyone out there who has signed up for the alpha combat playtest: at this point, it’s a matter of weeks before we open the doors for you. Thanks for your patience & faith.
Yours,
Book Burners
Source
Changelog.gg summarizes and formats this update. How we read updates.
