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Steam News24 June 202612d ago

Sonic Racing: CrossWorlds Ver.1.4.1 Patch Notes

Thank you very much for playing Sonic Racing: CrossWorlds! To provide everyone with an even better gameplay experience, we have updated the game to Ver. 1.4.1.

In this update15

Full notes

Full Sonic Racing: CrossWorlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes23 additions35 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Maps
  • Store
changedThank you very much for playing Sonic Racing: CrossWorlds! To provide everyone with an even better gameplay experience, we have updated the game to Ver. 1.4.1.
fixedUpdate OverviewWe’ve added Classic Sonic and his machine Mach Cyclone, as well as special 35th anniversary music tracks. We’ve also added new Gadgets, made balance adjustments to races, and fixed various bugs.
addedSonic 35th Anniversary ContentAdded Classic Sonic as a playable character
addedSonic 35th Anniversary ContentAdded Mach Cyclone as a selectable machine
addedSonic 35th Anniversary ContentAdded Sonic 35th Anniversary music tracks
addedSonic 35th Anniversary ContentAdded new songs by three artists in celebration of the 35th anniversary
top speed increase+11km/h+9km/htop speed increase decreased, nerfrequired slot cost21required slot cost decreased, nerfboost to all parameters+10+20boost to all parameters increased, buffboost to all parameters+20+60boost to all parameters increased, buff

Sonic Racing: CrossWorlds changes

changedThank you very much for playing Sonic Racing: CrossWorlds! To provide everyone with an even better gameplay experience, we have updated the game to Ver. 1.4.1.
fixedWe’ve added Classic Sonic and his machine Mach Cyclone, as well as special 35th anniversary music tracks. We’ve also added new Gadgets, made balance adjustments to races, and fixed various bugs.
addedAdded Classic Sonic as a playable character
addedAdded Mach Cyclone as a selectable machine
addedAdded Sonic 35th Anniversary music tracks

Thank you very much for playing Sonic Racing: CrossWorlds! To provide everyone with an even better gameplay experience, we have updated the game to Ver. 1.4.1.

Note: Please update your game to the latest version to access online modes and downloadable content.

Steam post image*Some of the content will be distributed after a maintenance update.

Release Versions

  • PS5 / PS4: Ver.1.4.1

  • Nintendo Switch / Nintendo Switch 2: Ver.1.4.1

  • Xbox Series X|S Ver.1.4.1

  • Steam: Ver.1.4.1

  • Epic: Ver.1.4.1

Update Overview

This update celebrates Sonic’s 35th anniversary!

We’ve added Classic Sonic and his machine Mach Cyclone, as well as special 35th anniversary music tracks. We’ve also added new Gadgets, made balance adjustments to races, and fixed various bugs.

The World Championship Qualifier (Legend Competition Round 6) has also been announced!

We hope you continue to enjoy the ever expanding excitement of Sonic Racing: CrossWorlds!

Sonic 35th Anniversary Content

  • Added Classic Sonic as a playable character

  • Added Mach Cyclone as a selectable machine

  • Added Sonic 35th Anniversary music tracks

  • Added new songs by three artists in celebration of the 35th anniversary

*Will be distributed after a maintenance update.

Collaboration Decals

  • Added 15 collaboration decals with famous brands

World Match/Legend Competition

  • Added “Donpa Ticket Chance,” which has a set chance of occurring

New Gadgets

  • Added 8 new Gadgets that expand existing strategies

Competitive Balance Adjustments

  • Made adjustments to Gadgets and races

Other Additions/Adjustments

  • Added voice support for Chinese (Mandarin)

  • Character Friendship is now unlocked by default

  • Changed the CPU icon to a standard robot mark during online play

  • Added support for the DualSense™ Wireless Controller on PC (Steam/Epic)

  • Added a SEGA Account linking feature

  • Updated staff credits

  • Fixed a variety of other issues, as well as updated data for upcoming live content and the World Championship

New Content

Sonic 35th Anniversary Content

Sonic will celebrate his 35th anniversary on June 23, 2026!

Steam post imageSteam post image

To commemorate this milestone, we have added Classic Sonic and his machine Mach Cyclone.

Popular tracks from Sonic Mania and Sonic Superstars have also been added:

*Will be distributed after a maintenance update.

  • Studiopolis Zone Act 2 (Tee Lopes: Sonic Mania)

  • Mirage Saloon Act 1 (Tee Lopes: Sonic Mania)

  • Hard Boiled Heavy Boss (Tee Lopes: Sonic Mania)

  • Opening Theme (Jun Senoue & Tee Lopes: Sonic Superstars)

  • Bridge Island Zone Act 2 (Tee Lopes & Jun Senoue: Sonic Superstars)

  • Special Stage (Tee Lopes: Sonic Superstars)

In addition, we’ve added songs by three artists commemorating the 35th anniversary to the Jukebox.

*Will be distributed after a maintenance update.

  • Speed Is My Life (Jun Senoue & Nathan Sharp)

  • Here We Go ~ Run to the Future(Yousa·Ling)

  • ONSOKU WO KOETE(Yunosuke)

A collaboration sticker featuring Yousa, who performed “Here We Go ~ Run to the Future,” is also available.

*Will be distributed after a maintenance update.

Steam post imageSteam post image

The Sonic 35th Anniversary website is available here: https://www.sega.com/sonic-the-hedgehog?tab=35th-anniversary

The Sonic 35th Anniversary Festival is scheduled to begin on Thursday, June 25 at 5:00 PM (PDT)! Join the fun and help celebrate the Blue Blur’s birthday!

Collaboration Decals

Added collaboration decals from the brands listed below.

*Can be used in “Customize Machine”.

Hidden

Steam post image

Dr. Squatch

World Match/Legend Competition

“Donpa Ticket Chance” will now have a chance of occurring in World Match and Legend Competition. If you meet the conditions during a race where the Donpa Ticket Chance is active, you’ll receive an increased number of Donpa Tickets after the race.

Note: Donpa Ticket Chance conditions and bonus multipliers may vary depending on timing and other factors.

New Gadgets

Added 8 new Gadgets.

These can be obtained once your Gadget Plate reaches Gold Plate or higher.

  • Technique Enhancement

    • Ultimate Air Trick

    • Perfect Landing

  • Support

    • Substitute Item

    • Invincible Finish

  • Status Enhancement

    • Collision Evolution

    • Ring Evolution

    • Damage Evolution

    • Item Hit Evolution

The following Gadgets, previously distributed as Festival rewards, can now be purchased with Donpa Tickets from the Customize Gadgets screen.

Note: These can be purchased once your Gadget Plate reaches Master Plate or higher.

  • Character Type Kit

    • Speed Vehicle Kit

  • Advanced Kit

    • Item Buster Kit

    • Drift Spinner Kit

    • Panel Combo Kit

Competitive Balance Adjustments

With Ver. 1.4.1, we’re aiming to expand tactical variety through Gadget customization.

We’ve added new Gadgets that expand customization options for the Air Trick, Collision, Item Hit, and Recovery builds, which had been underpowered compared to other Gadgets.

We also reviewed and adjusted the effects of certain support Gadgets that were difficult to use and added new support Gadgets as well. Our aim is to increase the range of options available to handle a wider variety of situations.

In addition, we’ve strengthened existing status-enhancement Gadgets overall to match the power level of the newly added Evolution Gadgets and Hyper Ring Engine.

Regarding Ring Engine, we’ve addressed an issue where starting position created slight advantages or disadvantages, while also adjusting the combined effect of equipping the two types of Ring Engines to prevent it from becoming too strong.

We will continue to make balance adjustments based on Gadget usage and win rates.

Adjustment to Number of Rings at Start of Races

In all modes except Time Trial, the number of rings held at the start of a race has been standardized to 20. Up until Ver. 1.3, the number of rings at the start was adjusted based on starting position to mitigate advantages/disadvantages. However, for certain Ring-related Gadgets, such as Ring Engine and Low-Ring Speed Up, differences in starting ring counts affected how easily their effects could be triggered, which in some cases created advantages or disadvantages depending on starting position. We believe that in the current competitive environment, the impact of starting position has been reduced compared to before. Therefore, to ensure all racers begin under the same conditions regardless of starting position, the starting ring count has been set to 20 for everyone. There are no changes to Time Trial mode.

Festival Adjustments

We have adjusted item balance so that powerful items, such as King Boom Boo, are more likely to appear based on the distance between racers. In addition, we have lifted the ban on Ring Engine and Hyper Ring Engine, which had previously been prohibited in Festivals.

In Ver. 1.3, differences in player skill and squad composition tended to result in larger gaps in match outcomes. In particular, Ring Engine and Hyper Ring Engine worked exceptionally well with the Super Team Dash’s invincibility effect and the team battle rule that prevents damage from teammates, allowing them to perform better than in other modes, such as World Match.

For this reason, their use had been restricted in Festivals, but based on the latest adjustments, we have decided to lift these restrictions.

We will continue to monitor and adjust balance in Festivals going forward.

Gadget Adjustments

  • Hyper Ring Engine

Fixed an issue where equipping only Hyper Ring Engine did not increase top speed. It will now properly increase top speed by 4 km/h.

  • Ring Engine + Hyper Ring Engine

The effects of combining the two Ring Engines have been adjusted as follows:

  1. The top speed increase has been changed from +11 km/h to +9 km/h.

  2. Fixed an issue where parameters were increasing excessively when Ring count was low.

We believe that combining the two Ring Engine Gadgets should offer performance that justifies the drawback of losing Rings every 0.5 seconds. However, in Version 1.3, this combination was performing better than intended, so we have reduced its effectiveness in this update.

Note: These changes will not be applied in Time Trial mode in consideration of their impact on World Rankings.

  • Crash Pads

The required slot cost has been reduced from 2 to 1.

Due to its relatively low win rate and limited standalone impact on race outcomes, this adjustment makes it easier to incorporate into a wider variety of builds.

  • Item Keeper

The Gadget effect will now activate against attacks from Dark Chao. When hit by Dark Chao, only empty item slots will be selected to reroll.

With this update, equipping this Gadget will prevent item loss caused by the red Warp Ring.

Note: This effect does not apply to forced item changes caused by Boost Frenzy.

  • Spin Drift/Drift Spinner Kit

The knockback effect against opponents has been strengthened.

This enhancement is especially noticeable when used while your Power stat is low.

  • Perfect Charge Boost

The duration of the speed boost triggered by a successful Perfect Charge has been slightly extended.

  • Friction Drift

Fixed an issue where slight deceleration could occur even when not drifting.

  • Quick Starter/Slow Starter

Increased the boost to all parameters from +10 to +20.

  • Super Quick Starter/Super Slow Starter

Increased the boost to all parameters from +20 to +60.

  • Tuner Gadgets

For all Tuner-type Gadgets, the parameter increases have been doubled:

When machine type does not match: +4 to +8

When machine type matches: +10 to +20

Note: There are no changes to parameter reductions.

  • Machine Kits

For all Machine Kits, parameter changes when the machine type matches have been adjusted. Previously, type matching applied both an increase (+20) and a decrease (-16). Going forward, only the increase (+20) will apply.

  • Ace Pilot Kit

When in Plane form, the increase to all parameters has been changed from +10 to +20.

  • Sea Dog Kit

When in Boat form, the increase to all parameters has been changed from +10 to +20.

  • Panel Combo Kit

The increases to Power and Handling have been raised from +4 to +8.

Other Updates

Additional Voice Support

Added voice support for Chinese (Mandarin).

Character Friendship Unlocked by Default

Players can now access Character Friendship without having completed the Grand Prix.

CPU Platform Icons in Online Play

In Legend Competition, CPU opponents not subject to rating calculations were displayed with the same platform icon as players, which could affect gameplay. As a result, in all online modes, the platform icon for CPU opponents has been changed to a robot icon.

Additional Supported Devices for PC Version

Added support for the DualSense™ Wireless Controller on PC (Steam/Epic).

Note: If multiple controllers are being used, issues such as vibration not functioning may occur. If this happens, please wait a short time and reconnect the controllers one by one. If the issue persists, please repeat the same steps.

SEGA Account Linking Feature

If your platform account is linked to a SEGA Account, the message “SEGA Account Linked” will now be displayed in the lower-left corner of the Extras Screen.

Note: This will only be displayed while connected online.

SEGA Account registration page: https://sega-account.com/

Updated Staff Credits

Staff credits have been updated with the latest information.

Live Operations Data Additions/Data Updates for Future World Tournaments

Updated data in preparation for upcoming live operations.

Bug Fixes

Courses

  • Fixed an issue on the Wily Castle course where firing items such as Rocket Puch toward a jump ramp could cause the projectile to travel horizontally instead of launching upward from the ramp.

Race Park

  • Fixed an issue in Custom Match where, when the Items setting was set to Extreme, CPU characters would obtain items not appropriate for the setting.

Festival

  • Fixed an issue in certain Frenzy events where entering a Travel Ring marked with “?” would fail to trigger Frenzy Time.

  • Fixed an issue where, when a team consisting only of CPU players was generated, a player would not be assigned to the third team.

  • Fixed an issue where, when the Autoselect Rental Plate option was set to OFF, the transition animation when race rules changed would not play correctly.

Text Display

  • Fixed an issue in certain languages where the Gadget Speed Character Kit was incorrectly displayed as Speed Character Kit 2. There is no change to the Gadget’s effect.

  • Corrected the Simplified Chinese translation for Tangle & Whisper to an appropriate translation.

Additional minor gameplay issues have also been fixed.

We will continue to make improvements based on community feedback to ensure that all players can compete in a fair and enjoyable environment. Thank you for playing Sonic Racing: CrossWorlds!

Source

Steam News / 24 June 2026

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