Songs of Conquest
Steam News 7 December 20255mo ago

Tales of Wonder

Greetings Wielders Come gather around the campfire friends, it’s time to tell Tales! What does that mean? It means we have just launched a major update for Songs of Conquest with a strong focus on the story and world of…

Update log

Full Songs of Conquest update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions1 change0 removals
  • Maps
  • Store
changedGreetings WieldersBefore we go through everything included in the patch, let us answer the simple question of why. The first reason is simply that we love to tell stories (both grand and humble) inside SoC. The second reason is that you asked us to. While the response to our faction DLCs has been excellent, many of you have asked for more story-driven content. More lore. More insight into what happens in our world Aerbor. Adding fully fledged campaigns is a huge undertaking, but creating linked story maps is a way for us to at least start scratching the same itch. There are still many unanswered questions from the campaigns after all!
addedGreetings WieldersAnother common point of feedback was that we have already created story-heavy maps, only in a smaller format. The tales of Sorg the troll or the Roots Wielder Grow were clear examples, yet we did not do enough to present them as the lore-rich experiences they were. So we decided to add Tales as a new section in the game, making sure they were easily found, gathered up in a nice bundle for you to play. Look at them, all bundled up, just for you!
addedGreetings WieldersWe also want our campaigns and Tales to be for everyone, regardless of playstyle. That means revisiting the difficulty of the Tales we have already made. Originally, these were story-driven challenge maps, and not necessarily the first thing a new player would tackle. To open them up, both new and old maps now come with the full range of difficulty settings. Whether you enjoy overwhelming challenges or prefer a more relaxed gaming experience, as I do, you can approach the Tales in a way that fits your playstyle.
addedGreetings WieldersMehry is only the beginning as more Tales are coming! Kastus Maal is preparing to rise from his grave to claim vengeance on behalf of the Unseen Society. As a newly risen undead Wielder, Kastus will gather forgotten artifacts, uncover old research, and command the Risen in large numbers with new abilities. His campaign will be larger in scope, with four connected missions that carry him across Aerbor in search of power and the remnants of his family. [dynamiclink href=" https://store.steampowered.com/app/2977430/Songs_of_Conquest__Rise_Eternal/ "] Rise Eternal, together for her.

Greetings Wielders

Come gather around the campfire friends, it’s time to tell Tales! What does that mean? It means we have just launched a major update for Songs of Conquest with a strong focus on the story and world of Aerbor.

Before we go through everything included in the patch, let us answer the simple question of why. The first reason is simply that we love to tell stories (both grand and humble) inside SoC. The second reason is that you asked us to. While the response to our faction DLCs has been excellent, many of you have asked for more story-driven content. More lore. More insight into what happens in our world Aerbor. Adding fully fledged campaigns is a huge undertaking, but creating linked story maps is a way for us to at least start scratching the same itch. There are still many unanswered questions from the campaigns after all!

Another common point of feedback was that we have already created story-heavy maps, only in a smaller format. The tales of Sorg the troll or the Roots Wielder Grow were clear examples, yet we did not do enough to present them as the lore-rich experiences they were. So we decided to add Tales as a new section in the game, making sure they were easily found, gathered up in a nice bundle for you to play. Look at them, all bundled up, just for you!

We also want our campaigns and Tales to be for everyone, regardless of playstyle. That means revisiting the difficulty of the Tales we have already made. Originally, these were story-driven challenge maps, and not necessarily the first thing a new player would tackle. To open them up, both new and old maps now come with the full range of difficulty settings. Whether you enjoy overwhelming challenges or prefer a more relaxed gaming experience, as I do, you can approach the Tales in a way that fits your playstyle.

You also asked for more connected stories. With this update, we are adding the Tale of Wonder as a free addition to the game. It contains two lore-heavy missions that follow the tinkersmith Mehry Wondercraft after her capture in the fourth Loth mission. The missions explore the aftermath of the activation of the beacons in the Loth campaign. Her path is not an easy one. She will face determined foes, angry Rana, and more than one mystery that may reveal answers for her guild. Tough start for a tough Wielder, although she did loose to a guy with a rat fixation

Mehry is only the beginning as more Tales are coming! Kastus Maal is preparing to rise from his grave to claim vengeance on behalf of the Unseen Society. As a newly risen undead Wielder, Kastus will gather forgotten artifacts, uncover old research, and command the Risen in large numbers with new abilities. His campaign will be larger in scope, with four connected missions that carry him across Aerbor in search of power and the remnants of his family. [dynamiclink href="https://store.steampowered.com/app/2977430/Songs_of_Conquest__Rise_Eternal/"] Rise Eternal, together for her.

There are many stories left to tell and many questions waiting to be answered. Which Tale or Wielder would you like to see next in Songs of Conquest? Your feedback is, as always, important and really helps us decide what we do next. We are also aware that there is a great wish for more “traditional” campaigns (or songs, as well call them!) but this is a way for us to get more stories playable for you while we consider the

Source

Steam News / 7 December 2025

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