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Steam News17 July 20178y ago

Surfacing

Songbringer has had a private, closed beta in progress since February 2016. -=: Beta Version 0.9.

Full notes

Full Songbringer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changed=: Beta Version 0.9.W :=- [NEW] Permadeath mode flashes time elapsed between boss victories during the same run [NEW] Intro mentions the time period [NEW] Ekzerra has been renamed Ekzera so that it can be a world seed [NEW] Tiny Roq and Jib icons display on the equipment menu map to clarify current location [+++] Roq no longer slides slowly if moving along an edge diagonally [+++] Roq takes off his hat when crafting it [+++] Brutus now gives the player a full flask instead of an empty one [+++] The Spirits quest now has its own icon to be distinct from refilling flasks [+++] Kilobomb is now visually distinct from its container [+++] Climbing the Tower now requires blink level 2 so world seed VELLE isn't cheesable [+++] Metatron's landing damage wave is now timed with the animation for fairness [+++] Play time now halts when player loses control during ending [+++] A few Navi-esque story elements no longer play in permadeath mode [+++] Equipment menu remembers the last selection [+++] Leaderboards and achievements now scroll more naturally [+++] Boots shorten the time to transition between areas by 0.1 seconds [+++] Permadeath choice turns red when selected on main menu [+++] Backers in the credits are alphabetized [+++] Cup is automatically unequipped when no longer needed [+++] There is more friction near the elevator in the ice dungeon so its easier to use [+++] Overworld theme song is allowed to fade out when entering dungeons in permadeath mode [FIX] Fixed memory leak due to procedural ground textures not being released [FIX] Fixed a rare bug where Roq would continue walking after releasing a directional button [FIX] Fixed the equipment menu not drawing the player's eye to the cursor as intended [FIX] Fixed play time elapsing too fast near waterfalls [FIX] Fixed accidentally pathfinding towards stairs when being knocked back [FIX] Fixed Velle unswooning on the next area [FIX] Fixed Jib doing a weird pathfinding thing when exiting [FIX] Fixed the Thief getting stuck on stairs while invisible [FIX] Fixed a black border on areas being visible during credits [FIX] Fixed bomb explosions leaving burn marks on the next area [FIX] Fixed not being able to reach some emitted secret items [FIX] Fixed an unsolvable puzzle pattern in some worlds [FIX] Fixed an abrupt change in ground Z heights in puzzle bridge rooms [FIX] Fixed elevators disappearing when using a cactus if timed just right [FIX] Fixed chest blocking stairs in some areas of some worlds [FIX] Fixed Roq getting trapped on the left or right of Eiael and unfairly losing [FIX] Fixed overworld bridges darkening on area transition [FIX] Fixed Velle's palm bolt being able to destroy shield pillars [FIX] Fixed Jib's shield not being able to destroy shield pillars [FIX] Fixed Murmuroth's tease event repeating if you walk offscreen fast enough [FIX] Fixed a situation where the story system appeared to soft lock the game [FIX] Fixed a few story elements triggering wrongly [FIX] Fixed music restarting when it should be silent [FIX] Fixed the bard stuck in some worlds [FIX] Fixed being able to hit the same bush repeatedly and get diamonds [FIX] Fixed some kinds of hidden walls getting semi-transparent when near them [FIX] Fixed mooring tiles able to be frozen [FIX] Fixed Cratues dying with the wrong color [FIX] Fixed not being able to hold to change volume [FIX] Fixed non-English credits text alignment [FIX] Fixed secret paths to some spirit walls in floatey dungeon [FIX] Fixed lily pads flickering sometimes

Songbringer changes

changed=: Beta Version 0.9.W :=- [NEW] Permadeath mode flashes time elapsed between boss victories during the same run [NEW] Intro mentions the time period [NEW] Ekzerra has been renamed Ekzera so that it can be a world seed [NEW] Tiny Roq and Jib icons display on the equipment menu map to clarify current location [+++] Roq no longer slides slowly if moving along an edge diagonally [+++] Roq takes off his hat when crafting it [+++] Brutus now gives the player a full flask instead of an empty one [+++] The Spirits quest now has its own icon to be distinct from refilling flasks [+++] Kilobomb is now visually distinct from its container [+++] Climbing the Tower now requires blink level 2 so world seed VELLE isn't cheesable [+++] Metatron's landing damage wave is now timed with the animation for fairness [+++] Play time now halts when player loses control during ending [+++] A few Navi-esque story elements no longer play in permadeath mode [+++] Equipment menu remembers the last selection [+++] Leaderboards and achievements now scroll more naturally [+++] Boots shorten the time to transition between areas by 0.1 seconds [+++] Permadeath choice turns red when selected on main menu [+++] Backers in the credits are alphabetized [+++] Cup is automatically unequipped when no longer needed [+++] There is more friction near the elevator in the ice dungeon so its easier to use [+++] Overworld theme song is allowed to fade out when entering dungeons in permadeath mode [FIX] Fixed memory leak due to procedural ground textures not being released [FIX] Fixed a rare bug where Roq would continue walking after releasing a directional button [FIX] Fixed the equipment menu not drawing the player's eye to the cursor as intended [FIX] Fixed play time elapsing too fast near waterfalls [FIX] Fixed accidentally pathfinding towards stairs when being knocked back [FIX] Fixed Velle unswooning on the next area [FIX] Fixed Jib doing a weird pathfinding thing when exiting [FIX] Fixed the Thief getting stuck on stairs while invisible [FIX] Fixed a black border on areas being visible during credits [FIX] Fixed bomb explosions leaving burn marks on the next area [FIX] Fixed not being able to reach some emitted secret items [FIX] Fixed an unsolvable puzzle pattern in some worlds [FIX] Fixed an abrupt change in ground Z heights in puzzle bridge rooms [FIX] Fixed elevators disappearing when using a cactus if timed just right [FIX] Fixed chest blocking stairs in some areas of some worlds [FIX] Fixed Roq getting trapped on the left or right of Eiael and unfairly losing [FIX] Fixed overworld bridges darkening on area transition [FIX] Fixed Velle's palm bolt being able to destroy shield pillars [FIX] Fixed Jib's shield not being able to destroy shield pillars [FIX] Fixed Murmuroth's tease event repeating if you walk offscreen fast enough [FIX] Fixed a situation where the story system appeared to soft lock the game [FIX] Fixed a few story elements triggering wrongly [FIX] Fixed music restarting when it should be silent [FIX] Fixed the bard stuck in some worlds [FIX] Fixed being able to hit the same bush repeatedly and get diamonds [FIX] Fixed some kinds of hidden walls getting semi-transparent when near them [FIX] Fixed mooring tiles able to be frozen [FIX] Fixed Cratues dying with the wrong color [FIX] Fixed not being able to hold to change volume [FIX] Fixed non-English credits text alignment [FIX] Fixed secret paths to some spirit walls in floatey dungeon [FIX] Fixed lily pads flickering sometimes

Songbringer has had a private, closed beta in progress since February 2016.

-=: Beta Version 0.9.W :=- [NEW] Permadeath mode flashes time elapsed between boss victories during the same run [NEW] Intro mentions the time period [NEW] Ekzerra has been renamed Ekzera so that it can be a world seed [NEW] Tiny Roq and Jib icons display on the equipment menu map to clarify current location [+++] Roq no longer slides slowly if moving along an edge diagonally [+++] Roq takes off his hat when crafting it [+++] Brutus now gives the player a full flask instead of an empty one [+++] The Spirits quest now has its own icon to be distinct from refilling flasks [+++] Kilobomb is now visually distinct from its container [+++] Climbing the Tower now requires blink level 2 so world seed VELLE isn't cheesable [+++] Metatron's landing damage wave is now timed with the animation for fairness [+++] Play time now halts when player loses control during ending [+++] A few Navi-esque story elements no longer play in permadeath mode [+++] Equipment menu remembers the last selection [+++] Leaderboards and achievements now scroll more naturally [+++] Boots shorten the time to transition between areas by 0.1 seconds [+++] Permadeath choice turns red when selected on main menu [+++] Backers in the credits are alphabetized [+++] Cup is automatically unequipped when no longer needed [+++] There is more friction near the elevator in the ice dungeon so its easier to use [+++] Overworld theme song is allowed to fade out when entering dungeons in permadeath mode [FIX] Fixed memory leak due to procedural ground textures not being released [FIX] Fixed a rare bug where Roq would continue walking after releasing a directional button [FIX] Fixed the equipment menu not drawing the player's eye to the cursor as intended [FIX] Fixed play time elapsing too fast near waterfalls [FIX] Fixed accidentally pathfinding towards stairs when being knocked back [FIX] Fixed Velle unswooning on the next area [FIX] Fixed Jib doing a weird pathfinding thing when exiting [FIX] Fixed the Thief getting stuck on stairs while invisible [FIX] Fixed a black border on areas being visible during credits [FIX] Fixed bomb explosions leaving burn marks on the next area [FIX] Fixed not being able to reach some emitted secret items [FIX] Fixed an unsolvable puzzle pattern in some worlds [FIX] Fixed an abrupt change in ground Z heights in puzzle bridge rooms [FIX] Fixed elevators disappearing when using a cactus if timed just right [FIX] Fixed chest blocking stairs in some areas of some worlds [FIX] Fixed Roq getting trapped on the left or right of Eiael and unfairly losing [FIX] Fixed overworld bridges darkening on area transition [FIX] Fixed Velle's palm bolt being able to destroy shield pillars [FIX] Fixed Jib's shield not being able to destroy shield pillars [FIX] Fixed Murmuroth's tease event repeating if you walk offscreen fast enough [FIX] Fixed a situation where the story system appeared to soft lock the game [FIX] Fixed a few story elements triggering wrongly [FIX] Fixed music restarting when it should be silent [FIX] Fixed the bard stuck in some worlds [FIX] Fixed being able to hit the same bush repeatedly and get diamonds [FIX] Fixed some kinds of hidden walls getting semi-transparent when near them [FIX] Fixed mooring tiles able to be frozen [FIX] Fixed Cratues dying with the wrong color [FIX] Fixed not being able to hold to change volume [FIX] Fixed non-English credits text alignment [FIX] Fixed secret paths to some spirit walls in floatey dungeon [FIX] Fixed lily pads flickering sometimes

Source

Steam News / 17 July 2017

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