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Steam News11 July 20178y ago

V is for Viper

Songbringer has had a private, closed beta in progress since February 2016. -=: Beta Version 0.9.

Full notes

Full Songbringer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixed=: Beta Version 0.9.V :=- [NEW] New enemy: the Viper [NEW] Jib's light is brighter in dark places [NEW] Heroes pathfind to catch up on area transitions [+++] Glove allows Roq to throw the tophat repeatedly faster [+++] Chip gives tophat a damage boost if Roq doesn't have the sword [+++] Cactus courage applies sooner to prevent unfair deaths [+++] Blinks no longer fail for tiny intersections [+++] Jib is more selective about when he uses the crafted shield [+++] Velle stops taking heat damage when Roq gets Shadrach's Tear [+++] Pressing directly up after loading the equipment menu shortcuts to the map [+++] Lassaurium's amount of pet dragons is now based on dungeon difficulty [+++] Murmuroth has a slightly taller hit box so you can damage him by hitting his tail [+++] Battle meditation invincibility stops after Roq has fully stood up [+++] Drobth2 now moves to within range to use boomerang attack [+++] Directional input can be held throughout transitions like upstairs and downstairs [+++] Roq stops walking slowly when he gets the sword or the tophat [+++] Getting items, refilling, meditating, crafting, etc. faster in permadeath mode [+++] Advanced, upward button switches now visually distinct from downward switches [+++] The save symbol appears when settings changes are applied [+++] Flasks no longer take up separate item slots on the equipment menu [+++] Goal containers now start open if item has already been obtained [+++] There is now a secret stash of item refills in the Tower [+++] Tiny black blobs no longer create blood so they can been seen easier [+++] Slightly reduced the cost of bio detectors and scanner drones [FIX] Fixed locked doors losing their color after opening [FIX] Store bought cacti, bombs, etc. now refill the correct amount instead of just one [FIX] Fixed an issue where Velle would swoon repeatedly, then not get back up [FIX] Fixed Jib moving around wildly, then going invisible during some story elements [FIX] Fixed Murmuroth healing from his own poison sand [FIX] Fixed heroes moving up a few pixels instantly after teleport [FIX] Fixed an issue where home area is not surrounded by thickets in some worlds [FIX] Fixed inaccessible super secret overworld areas in some worlds [FIX] Fixed music in sand dungeon elevator rooms being intense even though no foes around [FIX] Fixed an issue where Viper would keep running towards the sky or get stuck [FIX] Fixed broken tease rooms in some worlds [FIX] Fixed Lucid achievement triggering for swordless dungeons [FIX] Fixed scanner drones still running while paused [FIX] Fixed an issue where a swordless puzzle would not trigger [FIX] Fixed spawned items behaving erratically if immediately picked up with the tophat [FIX] Fixed Velle shooting at Ice Dragons before they appear [FIX] Fixed an issue where falling ground blocks would not be removed [FIX] Fixed wacky equipment menu movement when crafting items [FIX] Fixed slowdown issues related to overly packed mob rooms [FIX] Fixed Raymeiik's piling on top of each other [FIX] Fixed door lights appearing in the wrong place in some rooms [FIX] No longer exceedingly difficult to beat Metatron with Velle + lightning [FIX] Fixed an issue where you couldn't beat the game if failing after Metatron [FIX] Fixed: re-walking over the same grass after transition and continually getting diamonds [FIX] Fixed an incompletable swordless 2 dungeon path [FIX] Fixed Roq walking on some roofs accidentally [FIX] Fixed empty screen and game soft lock after resetting achievements [FIX] Fixed hold to skip cutscene after beating Metatron causes unbeatable game [FIX] Fixed smoke from opening spirit walls can appear in the wrong place [FIX] Fixed being able to come to a mooring gate on the overworld with moorings already raised [FIX] Fixed boss drums stuttering at a certain exact hit point level [FIX] Fixed Roq not being harmed by touching Virlockes [FIX] Fixed blinking into a portal causes Roq to do the wrong animation [FIX] Fixed Drobth Miniboss overwritten by bio-detector story element

Songbringer changes

fixed=: Beta Version 0.9.V :=- [NEW] New enemy: the Viper [NEW] Jib's light is brighter in dark places [NEW] Heroes pathfind to catch up on area transitions [+++] Glove allows Roq to throw the tophat repeatedly faster [+++] Chip gives tophat a damage boost if Roq doesn't have the sword [+++] Cactus courage applies sooner to prevent unfair deaths [+++] Blinks no longer fail for tiny intersections [+++] Jib is more selective about when he uses the crafted shield [+++] Velle stops taking heat damage when Roq gets Shadrach's Tear [+++] Pressing directly up after loading the equipment menu shortcuts to the map [+++] Lassaurium's amount of pet dragons is now based on dungeon difficulty [+++] Murmuroth has a slightly taller hit box so you can damage him by hitting his tail [+++] Battle meditation invincibility stops after Roq has fully stood up [+++] Drobth2 now moves to within range to use boomerang attack [+++] Directional input can be held throughout transitions like upstairs and downstairs [+++] Roq stops walking slowly when he gets the sword or the tophat [+++] Getting items, refilling, meditating, crafting, etc. faster in permadeath mode [+++] Advanced, upward button switches now visually distinct from downward switches [+++] The save symbol appears when settings changes are applied [+++] Flasks no longer take up separate item slots on the equipment menu [+++] Goal containers now start open if item has already been obtained [+++] There is now a secret stash of item refills in the Tower [+++] Tiny black blobs no longer create blood so they can been seen easier [+++] Slightly reduced the cost of bio detectors and scanner drones [FIX] Fixed locked doors losing their color after opening [FIX] Store bought cacti, bombs, etc. now refill the correct amount instead of just one [FIX] Fixed an issue where Velle would swoon repeatedly, then not get back up [FIX] Fixed Jib moving around wildly, then going invisible during some story elements [FIX] Fixed Murmuroth healing from his own poison sand [FIX] Fixed heroes moving up a few pixels instantly after teleport [FIX] Fixed an issue where home area is not surrounded by thickets in some worlds [FIX] Fixed inaccessible super secret overworld areas in some worlds [FIX] Fixed music in sand dungeon elevator rooms being intense even though no foes around [FIX] Fixed an issue where Viper would keep running towards the sky or get stuck [FIX] Fixed broken tease rooms in some worlds [FIX] Fixed Lucid achievement triggering for swordless dungeons [FIX] Fixed scanner drones still running while paused [FIX] Fixed an issue where a swordless puzzle would not trigger [FIX] Fixed spawned items behaving erratically if immediately picked up with the tophat [FIX] Fixed Velle shooting at Ice Dragons before they appear [FIX] Fixed an issue where falling ground blocks would not be removed [FIX] Fixed wacky equipment menu movement when crafting items [FIX] Fixed slowdown issues related to overly packed mob rooms [FIX] Fixed Raymeiik's piling on top of each other [FIX] Fixed door lights appearing in the wrong place in some rooms [FIX] No longer exceedingly difficult to beat Metatron with Velle + lightning [FIX] Fixed an issue where you couldn't beat the game if failing after Metatron [FIX] Fixed: re-walking over the same grass after transition and continually getting diamonds [FIX] Fixed an incompletable swordless 2 dungeon path [FIX] Fixed Roq walking on some roofs accidentally [FIX] Fixed empty screen and game soft lock after resetting achievements [FIX] Fixed hold to skip cutscene after beating Metatron causes unbeatable game [FIX] Fixed smoke from opening spirit walls can appear in the wrong place [FIX] Fixed being able to come to a mooring gate on the overworld with moorings already raised [FIX] Fixed boss drums stuttering at a certain exact hit point level [FIX] Fixed Roq not being harmed by touching Virlockes [FIX] Fixed blinking into a portal causes Roq to do the wrong animation [FIX] Fixed Drobth Miniboss overwritten by bio-detector story element

Songbringer has had a private, closed beta in progress since February 2016.

-=: Beta Version 0.9.V :=- [NEW] New enemy: the Viper [NEW] Jib's light is brighter in dark places [NEW] Heroes pathfind to catch up on area transitions [+++] Glove allows Roq to throw the tophat repeatedly faster [+++] Chip gives tophat a damage boost if Roq doesn't have the sword [+++] Cactus courage applies sooner to prevent unfair deaths [+++] Blinks no longer fail for tiny intersections [+++] Jib is more selective about when he uses the crafted shield [+++] Velle stops taking heat damage when Roq gets Shadrach's Tear [+++] Pressing directly up after loading the equipment menu shortcuts to the map [+++] Lassaurium's amount of pet dragons is now based on dungeon difficulty [+++] Murmuroth has a slightly taller hit box so you can damage him by hitting his tail [+++] Battle meditation invincibility stops after Roq has fully stood up [+++] Drobth2 now moves to within range to use boomerang attack [+++] Directional input can be held throughout transitions like upstairs and downstairs [+++] Roq stops walking slowly when he gets the sword or the tophat [+++] Getting items, refilling, meditating, crafting, etc. faster in permadeath mode [+++] Advanced, upward button switches now visually distinct from downward switches [+++] The save symbol appears when settings changes are applied [+++] Flasks no longer take up separate item slots on the equipment menu [+++] Goal containers now start open if item has already been obtained [+++] There is now a secret stash of item refills in the Tower [+++] Tiny black blobs no longer create blood so they can been seen easier [+++] Slightly reduced the cost of bio detectors and scanner drones [FIX] Fixed locked doors losing their color after opening [FIX] Store bought cacti, bombs, etc. now refill the correct amount instead of just one [FIX] Fixed an issue where Velle would swoon repeatedly, then not get back up [FIX] Fixed Jib moving around wildly, then going invisible during some story elements [FIX] Fixed Murmuroth healing from his own poison sand [FIX] Fixed heroes moving up a few pixels instantly after teleport [FIX] Fixed an issue where home area is not surrounded by thickets in some worlds [FIX] Fixed inaccessible super secret overworld areas in some worlds [FIX] Fixed music in sand dungeon elevator rooms being intense even though no foes around [FIX] Fixed an issue where Viper would keep running towards the sky or get stuck [FIX] Fixed broken tease rooms in some worlds [FIX] Fixed Lucid achievement triggering for swordless dungeons [FIX] Fixed scanner drones still running while paused [FIX] Fixed an issue where a swordless puzzle would not trigger [FIX] Fixed spawned items behaving erratically if immediately picked up with the tophat [FIX] Fixed Velle shooting at Ice Dragons before they appear [FIX] Fixed an issue where falling ground blocks would not be removed [FIX] Fixed wacky equipment menu movement when crafting items [FIX] Fixed slowdown issues related to overly packed mob rooms [FIX] Fixed Raymeiik's piling on top of each other [FIX] Fixed door lights appearing in the wrong place in some rooms [FIX] No longer exceedingly difficult to beat Metatron with Velle + lightning [FIX] Fixed an issue where you couldn't beat the game if failing after Metatron [FIX] Fixed: re-walking over the same grass after transition and continually getting diamonds [FIX] Fixed an incompletable swordless 2 dungeon path [FIX] Fixed Roq walking on some roofs accidentally [FIX] Fixed empty screen and game soft lock after resetting achievements [FIX] Fixed hold to skip cutscene after beating Metatron causes unbeatable game [FIX] Fixed smoke from opening spirit walls can appear in the wrong place [FIX] Fixed being able to come to a mooring gate on the overworld with moorings already raised [FIX] Fixed boss drums stuttering at a certain exact hit point level [FIX] Fixed Roq not being harmed by touching Virlockes [FIX] Fixed blinking into a portal causes Roq to do the wrong animation [FIX] Fixed Drobth Miniboss overwritten by bio-detector story element

Source

Steam News / 11 July 2017

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