HomeGamesUpdatesPricingMethodology
Steam News22 May 20179y ago

More Refinements

Songbringer has had a private, closed beta in progress since February 2016. -=: Beta Version 0.9.

Full notes

Full Songbringer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixed=: Beta Version 0.9.N :=- [NEW] If you press enter to input a blank world seed, a random one will be generated [NEW] Random seeds are 2/3 based on a custom dictionary and 1/3 based on pure randomness [NEW] Blink does damage through the entire vector, not just at the destination [NEW] Music muffles near secrets [NEW] Smoke from burning trees and bushes [NEW] New sound during the game's curtain-opening effect [NEW] New artwork for portals [NEW] Game now tracks total number of enemies killed, dungeons entered and a few other stats [+++] Refined the overworld algorithms [+++] Murmuroth can suck sand to draw the heroes inward [+++] Murmuroth has a screen which he appears on before the fight [+++] Murmuroth spawns less Zurrubs [+++] Eiael boss fight ends during a tense moment [+++] Eiael can spawn fear walls behind the hero [+++] Eiael can no longer be invisible in the next room [+++] Ice dragons can now be hit by the tophat [+++] Radruiel's animation for recombining is more clear [+++] Lassuarium cannot do as many ice attacks in her last phase [+++] Lassaurium has a visual spark effect when attacked while shielded [+++] Lightning spirals are a little slower [+++] Lightning spirals have a slightly reduced hitbox [+++] Bath Kol can be revealed by eating a cactus [+++] Bath Kol's total courage reduced [+++] Metatron has a slight shadow when dropping from the sky [+++] Metatron spawns lightning midges instead of fear and there are less of them [+++] Metatron has more distinct phases [+++] Metatron's sword strike has a slightly longer intro [+++] Metatron's phases have more even durations [+++] Cratues can block exits [+++] Dialogue zooms in on the current talking character [+++] Rockface and lore pillar dialogue is centered and has a darker background [+++] All songs can now be muffled by gear and story events [+++] Meditate to heal takes a second to kick in and is slower [+++] Hyper tophat is less expensive, no longer requiring a diamond sack [+++] The cup has been moved to the overworld near a bike crash [+++] Adjusted the collision box of big trees [+++] Map is more intuitive with red where you are and green where you are going [+++] Rock cracks revealed on the overworld also have a meditation glow [+++] Refined some dialogue, especially in regards to Jib sounding more like Jib [+++] Music is timed to the moment an area transition finishes [+++] Refined many of the songs [FIX] Fixed teleport landing on inaccessible places [FIX] Fixed edge of ground on overworld sometimes black [FIX] Fixed right side of mystery cave entrance being blocked off [FIX] Fixed secret bombable paths in floatey dungeon [FIX] Fixed Jib's courage refill animation not playing [FIX] Fixed explored boss switch room not showing on the map [FIX] Fixed an issue where Rockface would be inaccessible [FIX] Fixed game crashing if OpenGL could not be initialized [FIX] Fixed a situation where the Drobth miniboss could not be fought [FIX] Fixed ripples, sparks and knockback remaining after save and quit

Songbringer changes

fixed=: Beta Version 0.9.N :=- [NEW] If you press enter to input a blank world seed, a random one will be generated [NEW] Random seeds are 2/3 based on a custom dictionary and 1/3 based on pure randomness [NEW] Blink does damage through the entire vector, not just at the destination [NEW] Music muffles near secrets [NEW] Smoke from burning trees and bushes [NEW] New sound during the game's curtain-opening effect [NEW] New artwork for portals [NEW] Game now tracks total number of enemies killed, dungeons entered and a few other stats [+++] Refined the overworld algorithms [+++] Murmuroth can suck sand to draw the heroes inward [+++] Murmuroth has a screen which he appears on before the fight [+++] Murmuroth spawns less Zurrubs [+++] Eiael boss fight ends during a tense moment [+++] Eiael can spawn fear walls behind the hero [+++] Eiael can no longer be invisible in the next room [+++] Ice dragons can now be hit by the tophat [+++] Radruiel's animation for recombining is more clear [+++] Lassuarium cannot do as many ice attacks in her last phase [+++] Lassaurium has a visual spark effect when attacked while shielded [+++] Lightning spirals are a little slower [+++] Lightning spirals have a slightly reduced hitbox [+++] Bath Kol can be revealed by eating a cactus [+++] Bath Kol's total courage reduced [+++] Metatron has a slight shadow when dropping from the sky [+++] Metatron spawns lightning midges instead of fear and there are less of them [+++] Metatron has more distinct phases [+++] Metatron's sword strike has a slightly longer intro [+++] Metatron's phases have more even durations [+++] Cratues can block exits [+++] Dialogue zooms in on the current talking character [+++] Rockface and lore pillar dialogue is centered and has a darker background [+++] All songs can now be muffled by gear and story events [+++] Meditate to heal takes a second to kick in and is slower [+++] Hyper tophat is less expensive, no longer requiring a diamond sack [+++] The cup has been moved to the overworld near a bike crash [+++] Adjusted the collision box of big trees [+++] Map is more intuitive with red where you are and green where you are going [+++] Rock cracks revealed on the overworld also have a meditation glow [+++] Refined some dialogue, especially in regards to Jib sounding more like Jib [+++] Music is timed to the moment an area transition finishes [+++] Refined many of the songs [FIX] Fixed teleport landing on inaccessible places [FIX] Fixed edge of ground on overworld sometimes black [FIX] Fixed right side of mystery cave entrance being blocked off [FIX] Fixed secret bombable paths in floatey dungeon [FIX] Fixed Jib's courage refill animation not playing [FIX] Fixed explored boss switch room not showing on the map [FIX] Fixed an issue where Rockface would be inaccessible [FIX] Fixed game crashing if OpenGL could not be initialized [FIX] Fixed a situation where the Drobth miniboss could not be fought [FIX] Fixed ripples, sparks and knockback remaining after save and quit

Songbringer has had a private, closed beta in progress since February 2016.

-=: Beta Version 0.9.N :=- [NEW] If you press enter to input a blank world seed, a random one will be generated [NEW] Random seeds are 2/3 based on a custom dictionary and 1/3 based on pure randomness [NEW] Blink does damage through the entire vector, not just at the destination [NEW] Music muffles near secrets [NEW] Smoke from burning trees and bushes [NEW] New sound during the game's curtain-opening effect [NEW] New artwork for portals [NEW] Game now tracks total number of enemies killed, dungeons entered and a few other stats [+++] Refined the overworld algorithms [+++] Murmuroth can suck sand to draw the heroes inward [+++] Murmuroth has a screen which he appears on before the fight [+++] Murmuroth spawns less Zurrubs [+++] Eiael boss fight ends during a tense moment [+++] Eiael can spawn fear walls behind the hero [+++] Eiael can no longer be invisible in the next room [+++] Ice dragons can now be hit by the tophat [+++] Radruiel's animation for recombining is more clear [+++] Lassuarium cannot do as many ice attacks in her last phase [+++] Lassaurium has a visual spark effect when attacked while shielded [+++] Lightning spirals are a little slower [+++] Lightning spirals have a slightly reduced hitbox [+++] Bath Kol can be revealed by eating a cactus [+++] Bath Kol's total courage reduced [+++] Metatron has a slight shadow when dropping from the sky [+++] Metatron spawns lightning midges instead of fear and there are less of them [+++] Metatron has more distinct phases [+++] Metatron's sword strike has a slightly longer intro [+++] Metatron's phases have more even durations [+++] Cratues can block exits [+++] Dialogue zooms in on the current talking character [+++] Rockface and lore pillar dialogue is centered and has a darker background [+++] All songs can now be muffled by gear and story events [+++] Meditate to heal takes a second to kick in and is slower [+++] Hyper tophat is less expensive, no longer requiring a diamond sack [+++] The cup has been moved to the overworld near a bike crash [+++] Adjusted the collision box of big trees [+++] Map is more intuitive with red where you are and green where you are going [+++] Rock cracks revealed on the overworld also have a meditation glow [+++] Refined some dialogue, especially in regards to Jib sounding more like Jib [+++] Music is timed to the moment an area transition finishes [+++] Refined many of the songs [FIX] Fixed teleport landing on inaccessible places [FIX] Fixed edge of ground on overworld sometimes black [FIX] Fixed right side of mystery cave entrance being blocked off [FIX] Fixed secret bombable paths in floatey dungeon [FIX] Fixed Jib's courage refill animation not playing [FIX] Fixed explored boss switch room not showing on the map [FIX] Fixed an issue where Rockface would be inaccessible [FIX] Fixed game crashing if OpenGL could not be initialized [FIX] Fixed a situation where the Drobth miniboss could not be fought [FIX] Fixed ripples, sparks and knockback remaining after save and quit

Source

Steam News / 22 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.