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Steam News2 May 20179y ago

The Guitar Player

Songbringer has had a private, closed beta in progress since February 2016. -=: Beta Version 0.9.

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Full Songbringer update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixed=: Beta Version 0.9.J :=- [NEW] Gear menu: can move cursor to map and browse information about each location [NEW] Can teleport straight from the map menu by double tapping the A button [NEW] World seed VELLE starts with a certain someone as player two [NEW] Hidden guitar player NPC [NEW] New item: victor's emblem [NEW] New sword-fighting enemy [NEW] New story elements with Velle and Captain Tusk [NEW] Can hold B button (or equivalent) to skip dialog [NEW] 100% map and items is now possible [NEW] Log.txt lists unattained items and unexplored rooms during the ending to help with debugging 100% runs [NEW] Hyper tophat accelerates faster and does double damage to help with swordless runs [+++] Demon's teeth are more reddish to more intuitively represent health / courage [+++] Gear menu's "hold to equip" now stays on the screen for a moment when tapping a button [+++] Gear menu automatically re-sorts items so current equipment is on top and in order [+++] 10 diamond item is now blue instead of red to distinguish it from health / courage [+++] Reduced the price of the hyper tophat to 333 diamonds [+++] Bosses cut short the taunt phase if damaged [+++] Blob boss has a little more hp [+++] Fire boss more intelligent and less cheese-able [+++] Wider walkway into ice boss room [+++] Ice boss has two extra hittable zones [+++] Hidden boss less cheese-able [+++] Final boss has another phase [+++] There is now a trick to beating the final boss [+++] Final boss no longer has pet ice dragons [FIX] Fixed lightning boss not appearing during an important story element [FIX] Fixed ice boss from occluding ground pixels [FIX] Fixed dungeons with tunnels getting flooded with keys and failing to generate [FIX] Fixed some visual glitches transitioning between foggy areas [FIX] Fixed transition between background gradients outside tower [FIX] Ground blocks no longer blink transitioning north / south to some areas [FIX] Fixed a few black pixels sometimes visible on ground to north of areas on overworld [FIX] Fixed some secret bombable walls accidentally being spirit walls

Songbringer changes

fixed=: Beta Version 0.9.J :=- [NEW] Gear menu: can move cursor to map and browse information about each location [NEW] Can teleport straight from the map menu by double tapping the A button [NEW] World seed VELLE starts with a certain someone as player two [NEW] Hidden guitar player NPC [NEW] New item: victor's emblem [NEW] New sword-fighting enemy [NEW] New story elements with Velle and Captain Tusk [NEW] Can hold B button (or equivalent) to skip dialog [NEW] 100% map and items is now possible [NEW] Log.txt lists unattained items and unexplored rooms during the ending to help with debugging 100% runs [NEW] Hyper tophat accelerates faster and does double damage to help with swordless runs [+++] Demon's teeth are more reddish to more intuitively represent health / courage [+++] Gear menu's "hold to equip" now stays on the screen for a moment when tapping a button [+++] Gear menu automatically re-sorts items so current equipment is on top and in order [+++] 10 diamond item is now blue instead of red to distinguish it from health / courage [+++] Reduced the price of the hyper tophat to 333 diamonds [+++] Bosses cut short the taunt phase if damaged [+++] Blob boss has a little more hp [+++] Fire boss more intelligent and less cheese-able [+++] Wider walkway into ice boss room [+++] Ice boss has two extra hittable zones [+++] Hidden boss less cheese-able [+++] Final boss has another phase [+++] There is now a trick to beating the final boss [+++] Final boss no longer has pet ice dragons [FIX] Fixed lightning boss not appearing during an important story element [FIX] Fixed ice boss from occluding ground pixels [FIX] Fixed dungeons with tunnels getting flooded with keys and failing to generate [FIX] Fixed some visual glitches transitioning between foggy areas [FIX] Fixed transition between background gradients outside tower [FIX] Ground blocks no longer blink transitioning north / south to some areas [FIX] Fixed a few black pixels sometimes visible on ground to north of areas on overworld [FIX] Fixed some secret bombable walls accidentally being spirit walls

Songbringer has had a private, closed beta in progress since February 2016.

-=: Beta Version 0.9.J :=- [NEW] Gear menu: can move cursor to map and browse information about each location [NEW] Can teleport straight from the map menu by double tapping the A button [NEW] World seed VELLE starts with a certain someone as player two [NEW] Hidden guitar player NPC [NEW] New item: victor's emblem [NEW] New sword-fighting enemy [NEW] New story elements with Velle and Captain Tusk [NEW] Can hold B button (or equivalent) to skip dialog [NEW] 100% map and items is now possible [NEW] Log.txt lists unattained items and unexplored rooms during the ending to help with debugging 100% runs [NEW] Hyper tophat accelerates faster and does double damage to help with swordless runs [+++] Demon's teeth are more reddish to more intuitively represent health / courage [+++] Gear menu's "hold to equip" now stays on the screen for a moment when tapping a button [+++] Gear menu automatically re-sorts items so current equipment is on top and in order [+++] 10 diamond item is now blue instead of red to distinguish it from health / courage [+++] Reduced the price of the hyper tophat to 333 diamonds [+++] Bosses cut short the taunt phase if damaged [+++] Blob boss has a little more hp [+++] Fire boss more intelligent and less cheese-able [+++] Wider walkway into ice boss room [+++] Ice boss has two extra hittable zones [+++] Hidden boss less cheese-able [+++] Final boss has another phase [+++] There is now a trick to beating the final boss [+++] Final boss no longer has pet ice dragons [FIX] Fixed lightning boss not appearing during an important story element [FIX] Fixed ice boss from occluding ground pixels [FIX] Fixed dungeons with tunnels getting flooded with keys and failing to generate [FIX] Fixed some visual glitches transitioning between foggy areas [FIX] Fixed transition between background gradients outside tower [FIX] Ground blocks no longer blink transitioning north / south to some areas [FIX] Fixed a few black pixels sometimes visible on ground to north of areas on overworld [FIX] Fixed some secret bombable walls accidentally being spirit walls

Source

Steam News / 2 May 2017

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