In this update5
Full notes
Full Song of the Myrne: What Lies Beneath update
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Repeated intro
Hey guys! It's been a year since the game launched on Steam and it got a very good reception, so thanks to all of you :) I promised this update a long time ago (the co-op mode should have been an update but it kinda got lost in beta limbo for a long time) but here it is :
What changed
- Compatibility
- Balance
- Gameplay
- Fixes
- Maps
- UI and audio
Song of the Myrne: What Lies Beneath changes
Singleplayer/Co-op/General
Added
Co-op mode: a second player can join or drop the game at any moment.
Co-op slab: they are used to resurrect or to change the class of Player 2
The church: you’ll now be able to reset your character stats and skill points here
“New” story: The Sorcerer (previously playable on websites like Kongregate, it’s a small adventure serving as a demo of the game)
Grappling hook to pull some objects (for puzzles)
Some new items and craft recipes
Shake screen effect to add some punch to the game
Fixed
The console will no longer open when you press F12 (didn’t realise it was the steam screen cap key) -> Press L-Shift+F3 if you need the dev console
It should be harder to get ejected out of the map
"Damages dealt on hit" stat is now decreased when you remove the equipment piece that increased it
Drag and drop to desequip an equipment while wearing a vanity item is now working properly
Changed
Minor/Medium textures rework (mainly buildings, so each one has an unique feel)
Crafting window improved (number of crafts for which you have the necessary items displayed)
Some sprites and UI changes, added animations in menus
Sprite over his head when a NPC or a creature joins combat
The spiders spawned by the Spider Queen now aggro player directly, this makes the boss more challenging and forces the player to stay in movement
Bigger inventory
Better gamepad support: you will not be able to use it in the menus, inventory, etc… but it will come handy for the co-op mode and the multiplayer mode
Magic is easier to learn (the mage tower is no longer locked at the beginning of the game)
Possibility to change resolution from the in-game options. Also added an option for fullscreen on/off
Multiplayer
Added
Team Deathmatch mode
New maps: DM-Sorcerer, DM-DesertTemples
Fixed
Characters with shields now take the same amount of damages as others
Source
Changelog.gg summarizes and formats this update. How we read updates.
