Full notes
Full Song of the Deep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
- Fixes
- Maps
Song of the Deep changes
First and foremost we would like to thank everyone for playing Song of the Deep! We are thrilled by the love and support we have seen for the game. Having said that, we realize some of you have been experiencing issues. For that, we apologize. Below is a list of fixes and improvements we are planning to release via patch 1.02 very soon. Overall
Fixed rendering issue that resulted in what appears to be stuttering/hitches
Improved mouse/keyboard controls
Added additional controller support*
*If your controller still doesn’t work, please contact us and let us know. We will do our best to add support. Gameplay
Fixed issue where tether mines become invisible when exploding as the player dies
Various Fomori Architect boss fixes
Fixed issue where various claw switches were not opening doors
Fixed issue where one of the triggered doors in Deeplight closes again after getting the Sonar
Fixed issue where players could get stuck in the pathway leading up to the Resonance Orb
Fixed issue where totem heads could become stuck in collision or lost
Fixed issue where specific doors would appear to be destroyed, but players still couldn’t pass
Fixed issue in Deeplight where some player's mirror would not align properly
Retuned Red Reapers in Bone Vaults to keep them from hitting the player unfairly
Improved tether mine behavior in puzzle sections
If after the patch, you find yourself still having any issues, please submit a support request here: www.insomniacgames.com/about/contact-us/
Source
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