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Full notes
Full Song Beater: Quite My Tempo! update
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What changed
- UI and audio
- Gameplay
- Server
- Performance
Song Beater: Quite My Tempo! changes
New graphics
Modern user interface with always available quick game settings at the bottom
Real life boxers promotional photos for your fitness motivation
10 new avatars for multiplayer and streaming
Themes improved. E.g. Egyptian theme is now populated with even more animals.
New content
Brand new game mode called"THE CLUB"for extreme calories burning and huge scores. Choose any song you want and it will be played in a loop with constantly increasing speed. Hit special bonuses with your head for extra score. (There's a new song called "Welcome to The Club" in Volume 2 which is a good fit for this mode)
6 new songs added to Volume 2 (that makes total 51 songs and videos in the game + 8 custom songs currently available for download from our server + any custom songs in ModSaber format you download from 3rd party servers or create in the provided Song Beater Editor)
2 new Steam achievements for "THE CLUB" mode
New features
Multiplayer now supports voice-chat, custom songs and videos. You can also change your avatar at any time
Progress announcement during playing the song. If you move up in the leaderboard while playing, you will know it immediately (announced by voice and displayed as yellow number under your score)
Don't know which song to play next? Quick play button in main menu will select random song for you (song difficulty and source can be changed in settings)
Hand rotation settings. You can rotate your virtual hands to any X/Y/Z angle relative to your real controllers. Also when playing with blades, if you pause the game, you can ajdust angle of the blades using your right thumbstick (touchpad)
Real 360 is now more adjustable – choose between whole 360 or 180 degrees, you can also disable vertical angles and keep only horizontal ones
Custom songs import settings. If you downloaded a song in ModSaber format and want to make it easier to play for fitboxing (you can always play it using selection of freestyle weapons as well – blades, saw, tonfas...), you can set recoloring on (this will force beats on the left to have color for your left hand and vice versa), removing beats overlapping each other or moving all the beats up or down whole row for easier reach
Custom songs downloading from our server (and/or other servers you specify in new_patch.txt file) is now more user friendly and allows also deletion of songs
New optimizations and improvements
Analysis of your gameplay in form of accuracy, power & calories burned graphs
Score boost now does not reset to 0 if you fail or miss, only decreases a little bit (based on selected difficulty). Single mishap won't ruin your great score anymore, you can catch up if you try hard enough
Calculations were reworked – punch or weapon hit detection is now more precise (angle and power of hit, centering on the ball)
Improved timing of several existing songs – even songs with irregular BPM, risers etc. should be now spot on
Player profile in your party now stores more settings including theme (environment). When you switch to another player, his/her theme loads up automatically
Championship mode now displays list of other players competing with you with their realtime scores (take a look at the floor in front of you), so you always know whether are you winning or need to catch up. Top players will receive points according to their placement
Ranking system (previously separate for Volume 1 and 2 songs) has been merged to single rank with level cap at 180
New competition
Several new leaderboards were added – total calories burned, total score for "The Club", total score for "Championship", total score for the other modes. Leaderboard kings now include more game modes as well and weight of difficulties were adjusted (intense and impossibru victories now grants substantially more points than normal, light and gentle)
Source
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