What changed
1 fix0 additions0 changes0 removals
fixedSince Sonder. has been out, a lot of the feedback had to do with the difficulty players faced when wanting to select interactions in the game, especially when there were lots of them on screen. We have now addressed this feedback by implementing a visible indication of the cursor on screen and its behavior when selecting interactions. It is not a simple cursor on screen (it still requires a little getting-used-to), but it will allow the players to indicate to the game without any uncertainty which interaction they wish to select. If you find the speed of movement of the cursor too slow or too fast, there is a "cursor speed" slider in the Settings menu that you may want to adjust. Other improvements in this update are faster startup loading times and the normal additional content update. If you were frustrated by the interaction selection mechanism before, we are looking forward to your feedback on this new, and improved version. Look for a big content drop sometime next week. And as always, don't forget to spread the word about our game.
Sonder. Episode ONE changes
fixedSince Sonder. has been out, a lot of the feedback had to do with the difficulty players faced when wanting to select interactions in the game, especially when there were lots of them on screen. We have now addressed this feedback by implementing a visible indication of the cursor on screen and its behavior when selecting interactions. It is not a simple cursor on screen (it still requires a little getting-used-to), but it will allow the players to indicate to the game without any uncertainty which interaction they wish to select. If you find the speed of movement of the cursor too slow or too fast, there is a "cursor speed" slider in the Settings menu that you may want to adjust. Other improvements in this update are faster startup loading times and the normal additional content update. If you were frustrated by the interaction selection mechanism before, we are looking forward to your feedback on this new, and improved version. Look for a big content drop sometime next week. And as always, don't forget to spread the word about our game.
Since Sonder. has been out, a lot of the feedback had to do with the difficulty players faced when wanting to select interactions in the game, especially when there were lots of them on screen. We have now addressed this feedback by implementing a visible indication of the cursor on screen and its behavior when selecting interactions. It is not a simple cursor on screen (it still requires a little getting-used-to), but it will allow the players to indicate to the game without any uncertainty which interaction they wish to select. If you find the speed of movement of the cursor too slow or too fast, there is a "cursor speed" slider in the Settings menu that you may want to adjust. Other improvements in this update are faster startup loading times and the normal additional content update. If you were frustrated by the interaction selection mechanism before, we are looking forward to your feedback on this new, and improved version. Look for a big content drop sometime next week. And as always, don't forget to spread the word about our game.