Full notes
Full Sonder. Episode ONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! We feel like a Black Mesa Inbound test subject as we draw closer to our release time and date, as we have found some last minute issues in the build that made it quite Anomalous. Materials on our Store Page have therefore been updated - we apologize for the slight delay but we were the victims of Unforeseen Consequences. But, we remain in our Office Complex hard at work and we are commited to our new release date, a full 20 hours later - we will give it all We've Got. Hostiles beware :). We have converted our development space into a crash-proof Blast Pit and we are performing many last minute tune-ups of our build that will make it really Power Up. Since our game is an exploration of non-linear narrative, and the player is not On A Rail all the time, we are aware that there may be some Apprehension by our early adopters - who may suffer from what we call - a linearity Residue. Processing some of our weird design choices and getting to know the characters in our game may lead to some Questionable Ethics choices - but one of our goals was to allow the player their own mistakes, creating a sort of Surface Tension between the game and the player. We are looking forward to this, the second Half of our game's Life time, and the many chapters that follow.
What changed
- Performance
Sonder. Episode ONE changes
- Officemap
Source
Changelog.gg summarizes and formats this update. How we read updates.
