HomeGamesUpdatesPricingMethodology
Steam News9 April 20197y ago

Version 4.1.0 is live

A new version is up on Steam and Nintendo Switch. Here's a list of changes since the Paladin/Alchemist update: - heroes get HP increase when they die in RPG mode.

Full notes

Full Son of a Witch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedA new version is up on Steam and Nintendo Switch. Here's a list of changes since the Paladin/Alchemist update: - heroes get HP increase when they die in RPG mode. Looking at players playing on Twitch, I discovered that players do have enough damage in RPG mode, but being able to survive long enough posed a challenge. So this change balances that out. - fixed Rogue sneak attack for mana based melee weapons (Earthquake staff, King's Scepter) - Vampire Slayer NPC, Alchemist's Golem, Skeleton Ranger NPC and Baby Yeti Familiar would try to attack enemies in a different room if you escaped a room before the battle is over, for example by using a bomb, teleport scroll, silver coin or escape scroll. This is now fixed and they retarget to enemies in the current room where the leading hero is. - concealed characters (Rogue and heroes using Rogue Sword) are now visible during cut-scenes - Alchemist can summon Golem to fight other players in PvP game - Earthquake staff magic knocks down other players in PvP game - updated French and Russian translation

Son of a Witch changes

  • Roguehero
fixedA new version is up on Steam and Nintendo Switch. Here's a list of changes since the Paladin/Alchemist update: - heroes get HP increase when they die in RPG mode. Looking at players playing on Twitch, I discovered that players do have enough damage in RPG mode, but being able to survive long enough posed a challenge. So this change balances that out. - fixed Rogue sneak attack for mana based melee weapons (Earthquake staff, King's Scepter) - Vampire Slayer NPC, Alchemist's Golem, Skeleton Ranger NPC and Baby Yeti Familiar would try to attack enemies in a different room if you escaped a room before the battle is over, for example by using a bomb, teleport scroll, silver coin or escape scroll. This is now fixed and they retarget to enemies in the current room where the leading hero is. - concealed characters (Rogue and heroes using Rogue Sword) are now visible during cut-scenes - Alchemist can summon Golem to fight other players in PvP game - Earthquake staff magic knocks down other players in PvP game - updated French and Russian translation

A new version is up on Steam and Nintendo Switch. Here's a list of changes since the Paladin/Alchemist update: - heroes get HP increase when they die in RPG mode. Looking at players playing on Twitch, I discovered that players do have enough damage in RPG mode, but being able to survive long enough posed a challenge. So this change balances that out. - fixed Rogue sneak attack for mana based melee weapons (Earthquake staff, King's Scepter) - Vampire Slayer NPC, Alchemist's Golem, Skeleton Ranger NPC and Baby Yeti Familiar would try to attack enemies in a different room if you escaped a room before the battle is over, for example by using a bomb, teleport scroll, silver coin or escape scroll. This is now fixed and they retarget to enemies in the current room where the leading hero is. - concealed characters (Rogue and heroes using Rogue Sword) are now visible during cut-scenes - Alchemist can summon Golem to fight other players in PvP game - Earthquake staff magic knocks down other players in PvP game - updated French and Russian translation

Source

Steam News / 9 April 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.