Full notes
Full Somnipathy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Somnipathy changes
This one was supposed to be small but spiraled into something quite large. We've had ALOT of feedback and found alot of bugs, so we're pretty proud of where this eventually landed.
Of particular note is the Memento Meri questline which pushed what our little system could do pretty hard, and has gotten alot of attention to make it smoother and harder to 'trap' yourself. It's a much happier experience now, even if you're mid way through.
Upgraded the underlying engine to address a crash in Bruxism
The Eggs no longer take up inventory space. You still gain the benefits, but they are now appear as part of your HUD after collection. Existing eggs have been converted into an apology item.
Adjusted the placement of certain items in the Family apartment. This may result in 'duplicate' items for players who've already reached this point.
Fixed many unintended breaks and flag increments related to Memento Meri quest line
Fixed a memory issue that occurred whenever you opened the Journal
Fixed Maureen Date 2 being triggerable before Marureen Date 1
Candy cane projectiles no longer persist through rooms
Fixed the wire connection puzzles language and quit button
Adjust colors of valid and invalid push/pull power use
Fixed some memory issues related to menus that never unloaded when not in use
Fixed 'sitting' animation, allowing it to occur from a 'Sprint'
Super is now more aggressive when Eye Squids are near.
Added 40 new 'item turn in' interactions.
Fixed many sfx cues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
